我有一个自定义相机,以纵向模式拍照。
我的问题是,如果我尝试拍摄横向照片并保存,那么图片仍然会以纵向模式保存。
我有这个功能来设置previewLayer:
static func setupPreviewLayer(view: UIView) {
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
switch UIDevice.current.orientation {
case .portrait:
cameraPreviewLayer?.connection?.videoOrientation =
AVCaptureVideoOrientation.portrait
case .portraitUpsideDown:
cameraPreviewLayer?.connection?.videoOrientation =
AVCaptureVideoOrientation.portraitUpsideDown
case .landscapeLeft:
cameraPreviewLayer?.connection?.videoOrientation =
AVCaptureVideoOrientation.landscapeLeft
case .landscapeRight:
cameraPreviewLayer?.connection?.videoOrientation =
AVCaptureVideoOrientation.landscapeRight
default:
cameraPreviewLayer?.connection?.videoOrientation =
AVCaptureVideoOrientation.portrait
}
cameraPreviewLayer?.frame = view.frame
view.layer.insertSublayer(cameraPreviewLayer!, at: 0)
}
我在viewWillAppear中调用它(我认为这不是正确的方法)。
然后我拍了照片:@IBAction func takePhotoBtnPressed(_ sender: Any) {
let settings = AVCapturePhotoSettings()
useFlash(settings: settings)
settings.isAutoStillImageStabilizationEnabled = true
CustomCamera.photoOutput?.capturePhoto(with: settings, delegate: self)
}
并使用此扩展程序:
extension FishCameraVC: AVCapturePhotoCaptureDelegate {
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation() {
image = UIImage(data: imageData)
performSegue(withIdentifier: "ShowTakenPhoto", sender: nil)
}
}
}
只要我拍摄了一张肖像模式照片,但是当我旋转手机拍摄风景照片时,所有内容都能正常工作,那么照片仍会以人像拍摄。
这是我第一次使用自定义相机,我真的不知道从哪里开始修复这个... 如果有人可以提供帮助,我会非常感激。
谢谢!
--------------- UPDATE 我添加了这个功能:
func managePhotoOrientation() -> UIImageOrientation {
var currentDevice: UIDevice
currentDevice = .current
UIDevice.current.beginGeneratingDeviceOrientationNotifications()
var deviceOrientation: UIDeviceOrientation
deviceOrientation = currentDevice.orientation
var imageOrientation: UIImageOrientation!
if deviceOrientation == .portrait {
imageOrientation = .up
print("Device: Portrait")
}else if (deviceOrientation == .landscapeLeft){
imageOrientation = .left
print("Device: LandscapeLeft")
}else if (deviceOrientation == .landscapeRight){
imageOrientation = .right
CustomCamera.cameraPreviewLayer?.connection?.videoOrientation = .landscapeRight
print("Device LandscapeRight")
}else if (deviceOrientation == .portraitUpsideDown){
imageOrientation = .down
print("Device PortraitUpsideDown")
}else{
imageOrientation = .up
}
return imageOrientation
}
并将我的扩展名改为:
extension FishCameraVC: AVCapturePhotoCaptureDelegate {
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation() {
image = UIImage(data: imageData)
let dataProvider = CGDataProvider(data: imageData as CFData)
let cgImageRef = CGImage(jpegDataProviderSource: dataProvider!, decode: nil, shouldInterpolate: true, intent: .defaultIntent)
self.image = UIImage(cgImage: cgImageRef!, scale: 1.0, orientation: imageOrientation!)
performSegue(withIdentifier: "ShowTakenPhoto", sender: nil)
}
}
}
图像以正确的方向显示在预览中,但是当我保存图像时,它会转到肖像...
答案 0 :(得分:1)
您需要在调用capturePhoto()
之前运行以下代码if let photoOutputConnection = CustomCamera.photoOutput.connection(with: AVMediaType.video) {
photoOutputConnection.videoOrientation = videoDeviceOrientation
}
您可以使用managePhotoOrientation()函数获取videoDeviceOrientation。
答案 1 :(得分:0)
我有一个类似的问题并通过根据拍摄的照片生成新图像来修复它:
UIGraphicsBeginImageContextWithOptions(image.size, false, image.scale)
image.draw(in: CGRect(origin: .zero, size: image.size))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
显然,iOS生成的图像元数据(包括方向)不完整,一些观看者(在我的情况下是Chrome和Safari浏览器)无法正确呈现图像。通过重新渲染,似乎可以为所有观看者正确设置元数据。
注意1)在我的应用程序中我也缩小图像(我不认为这会改变效果)和2)我通过其他方式捕获图像(即UIImagePickerController
);不过,你可以尝试一下我的hacky修复。
答案 2 :(得分:0)
Swift 4.2最新的AVFoundation语法捕获图像方向(经过测试的代码)。
UIGraphicsBeginImageContextWithOptions((image?.size)!, false, (image?.scale)!)
image?.draw(in: CGRect(origin: .zero, size: (image?.size)!))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()