我正在制作一个坑洼地图,我在舞台上从服务器加载坑洞数据并将其作为标记放在地图上。由于数据检索和我的应用所依赖的API(道路,地理位置等)是异步的,我的代码最终被重构为异步运行。我重构了将标记添加到地图的代码块:
/* put all potholes on the map
* Parameters:
* • callback : the function to call next
*/
function addPotholeMarkers(callback)
{
var DEBUG = false;
// guarantee that callback is function
if ((callback) && (typeof(callback) !== 'function')) throw new TypeError('callback is something, but not a function. Thrown from addPotholeMarkers().');
// add all the markers for them to the map
async.waterfall([
function(cb) {
async.eachOf(potholeAddresses, function(value, key) {
async.eachOf(value, function (v, k) {
addPotholeMarker(v, false);
})
})
if (cb && typeof cb === 'function') cb(null);
}, function(cb) {
async.eachOf(potholeCoordinates, function(value, key) {
async.eachOf(value, function(v, k) {
async.setImmediate(function() { addPotholeMarker(v); }); // This came from
})
})
}], function(err, results) {
console.log('trying to center map');
reCenterMap();
console.log('Map recentered');
if (callback) {
callback(err);
}
});
}
和addPotholeMarker()
类似于:
/* code was initially obtained from https://developers.google.com/maps/documentation/roads/inspector */
/* Adds marker to map.
* Parameters :
* • potholeData : a PotholeData (or PotholeDataFromCoords) object
* • snappedToRoad: boolean
* Returns :
* • the marker that was added to the map, or null if arguments invalid
*/
function addPotholeMarker(potholeData, snappedToRoad) {
// make sure potholeState is either falsy or contains iconURL string
if ((!potholeData.potholeState) || ((potholeData.potholeState) && (potholeData.potholeState.iconURL === undefined))) throw new Error('invalid potholeData');
// let's make sure to snap this to road if it isn't already...
var coords = new GPSCoordinates(potholeData.lat, potholeData.lng);
if (!snappedToRoad)
{
var potholeMarker = 'a garbage return value';
getRoadCoordinates(coords).done(function(response) {
var coords = response.snappedPoints[0].location;
potholeData.lat = coords.latitude;
potholeData.lng = coords.longitude;
return (potholeMarker = addPotholeMarker(potholeData, true));
/* potholeMarker = addPotholeMarker(potholeData, true);
return potholeMarker;*/
});
return;
//return potholeMarker;
}
var marker = new google.maps.Marker({
position: coords,
title: coords.toString(),
map: map,
opacity: 0.5,
icon: ((potholeData.potholeState.iconURL !== undefined) ? potholeData.potholeState.iconURL : PURPLE_MARKER)
});
// make marker have effect when mouseout,mouseover
marker.addListener('mouseover', function(mouseEvent) {
marker.setOpacity(1.0);
});
marker.addListener('mouseout', function(mouseEvent) {
marker.setOpacity(0.5);
});
var infoWindow = createInfoWindow(potholeData);
// save infoWindow for later reference
infoWindows[statesMap.get(getPotholeStateFor(potholeData.potholeState))].push(infoWindow);
// on click of marker, show infoWindow
marker.addListener('click', function(mouseEvent) {
infoWindow.open(map, marker);
});
// add this to potholeMarkers
potholeMarkers[statesMap.get(getPotholeStateFor(potholeData.potholeState))].push(marker);
return marker;
}
This app is hosted on Google Apps Script(您需要使用Google帐户才能运行此帐户),并使用客户端async library
此代码在成功运行时,应该将地图重新定位在所有标记的位置平均值上。 reCenterMap()
可以正常工作,所以我在尝试MVCE时省略了它。
当我运行代码时
在异步循环的任何勾选期间,potholeCoordinates
对象(Object<Array<PotholeData> >
)的成员显示为空。如何解决这个问题?
答案 0 :(得分:0)
在向朋友展示这个问题后,考虑他的建议,并在昨晚熬夜几个小时自己动手,我做了以下改动:
我将索引statesMap.get(getPotholeStateFor(potholeData.potholeState))
更改为statesMap.get(getPotholeStateFor(potholeData))
。事实证明我给了getPotholeStateFor()
错误的对象,这使得它返回错误的状态。
addPotholeMarker(potholeData, snappedToRoad)
的签名更改为addPotholeMarker(potholeData, snappedToRoad, callback)
; / *因为显然我忘记了,使用异步函数,必须将回调传递给最低级别的函数并在那里调用,签名为callback(err, results)
或类似的东西* / 在addPotholeMarker()
内部,我确保使用callback
,但采用模块化方式:
if (callback) return callback(null, potholeMarker);
return potholeMarker;
/ *我将此更改应用于if (!snappedToRoad)
,但if语句仍然被破坏:它将在完成附加到数组的任务之前返回,return callback(null, potholeMarker)
将导致回调被调用两次。我可能最终必须重构整个函数,特别是在1>}之后(其中,顺便说一句,是全局的)追加这个函数(它将是对此的回调)* / < / p>
potholeMarkers
中最内层的异步循环已从:
addPotholeMarkers()
到
async.eachOf(value, function(v, k) {
async.setImmediate(function() { addPotholeMarker(v); });
})
注意 async.eachSeries(value, function(pothole, fn) {
addPotholeMarker(pothole,
true,
//pothole.isSnappedToRoad(),
fn);
})
已注释掉,因为它返回false,并且pothole.isSnappedToRoad()
在主调用堆栈中没有工作,第二个参数为false。此外,它应该返回true,但它不是因为这种类型的错误发生在addPotholeMarker()
之前的函数中; / *我接下来要解决这个问题! * /