第475行,在绘制self.spritedict [spr] = surface_blit(spr.image,spr.rect)

时间:2017-10-14 22:44:28

标签: python-3.x pygame

import pygame
import random

WIDTH = 360
HEIGHT = 480
FPS = 30


WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)


pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode([WIDTH, HEIGHT])
pygame.display.set_caption("My Game")
clock = pygame.time.Clock()

class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((10, 10))
        self.image.fill(GREEN)
        self.rect = self.image.get_rect()
        self.rect.centerx = WIDTH / 2
        self.rect = HEIGHT - 10




all_sprites = pygame.sprite.Group()
Player = Player()
all_sprites.add(Player)

running = True
while running:

    clock.tick(FPS)

    for event in pygame.event.get():

        if event.type == pygame.QUIT:
            running = False


    all_sprites.update()


    screen.fill(BLACK)
    all_sprites.draw(screen)

    pygame.display.flip()

pygame.quit()

您好我在尝试运行此程序文件,第54行时遇到此错误     all_sprites.draw(屏)    第475行,平局     self.spritedict [spr] = surface_blit(spr.image,spr.rect) TypeError:blit的目标位置无效。 Plz帮助我。

1 个答案:

答案 0 :(得分:1)

你的rect属性必须是一个Rect对象,但你要用行self.rect = HEIGHT - 10中的整数覆盖它。由于单个整数不是一个有效的位置来点亮一个精灵,你得到"无效的目标位置为blit"