在appendSampleBuffer

时间:2017-10-10 14:26:35

标签: ios objective-c avfoundation avassetwriter avassetwriterinput

我正在尝试从.mp4视频文件中提取音轨,并使用.m4a

outputSettings转换为AVAssetWriter音频文件
AudioChannelLayout channelLayout;
memset(&channelLayout, 0, sizeof(AudioChannelLayout));
channelLayout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;

NSDictionary *outputSettings = [NSDictionary dictionaryWithObjectsAndKeys:
                                [NSNumber numberWithInt: kAudioFormatMPEG4AAC], AVFormatIDKey,
                                [NSNumber numberWithFloat:44100.0], AVSampleRateKey,
                                [NSNumber numberWithInt:2], AVNumberOfChannelsKey,
                                [NSNumber numberWithInt:128000], AVEncoderBitRateKey, // 128 kbps
                                [NSData dataWithBytes:&channelLayout length:sizeof(AudioChannelLayout)], AVChannelLayoutKey,
                                nil];

案例1: .mp4带有音轨参数的视频文件(使用CMFormatDescriptionRef打印):

mediaType:'soun'
mediaSubType:'aac '
mSampleRate: 44100.000000
mFormatID: 'aac '
mChannelsPerFrame: 2
ACL: {Stereo (L R)}

结果:使用已定义的输出参数成功创建.m4a输出文件

案例2: .mp4带有音轨参数的视频文件(使用CMFormatDescriptionRef打印):

mediaType:'soun'
mediaSubType:'aac ' 
mSampleRate: 48000.000000
mFormatID: 'aac '
mChannelsPerFrame: 6
ACL: {5.1 (C L R Ls Rs LFE)}

结果:转换失败,在添加未知[AVAssetWriter appendSampleBuffer: ...]的示例缓冲区error时:

Error Domain: NSOSStatusErrorDomain
code: -12780
description: The operation could not be completed

要将视频转换为音频,我使用与其中描述的算法相同的算法:https://github.com/rs/SDAVAssetExportSession/blob/master/SDAVAssetExportSession.m

此外,我尝试使用channelLayout.mChannelLayoutTag设置kAudioChannelLayoutTag_MPEG_5_1_D,并使用AVNumberOfChannelsKey值更新6,但它对我无效。

任何人都可以帮我理解我做错了什么吗?可能没有解决方案只使用iOS AVFoundation框架来执行此任务?我应该使用不同的outputParams音频轨道和5.1 aac 6频道吗?

1 个答案:

答案 0 :(得分:0)

我还没试过5.1音频,但是当从视频中提取音频时,我喜欢在仅音频AVAssetExportSession上使用直通AVMutableComposition,因为这样可以避免转码速度慢并抛弃音质。类似的东西:

AVMutableComposition*       newAudioAsset = [AVMutableComposition composition];
AVMutableCompositionTrack*  dstCompositionTrack;

dstCompositionTrack = [newAudioAsset addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];


AVAsset*        srcAsset = [AVURLAsset URLAssetWithURL:srcURL options:nil];
AVAssetTrack*   srcTrack = [[srcAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];


CMTimeRange timeRange = srcTrack.timeRange;//CMTimeRangeMake(kCMTimeZero, srcAsset.duration);

NSError*    error;

if(NO == [dstCompositionTrack insertTimeRange:timeRange ofTrack:srcTrack atTime:kCMTimeZero error:&error]) {
    NSLog(@"track insert failed: %@\n", error);
    return 1;
}


__block AVAssetExportSession*   exportSesh = [[AVAssetExportSession alloc] initWithAsset:newAudioAsset presetName:AVAssetExportPresetPassthrough];

exportSesh.outputFileType = AVFileTypeAppleM4A;
exportSesh.outputURL = dstURL;

[exportSesh exportAsynchronouslyWithCompletionHandler:^{
    AVAssetExportSessionStatus  status = exportSesh.status;
    NSLog(@"exportAsynchronouslyWithCompletionHandler: %i\n", status);

    if(AVAssetExportSessionStatusFailed == status) {
        NSLog(@"FAILURE: %@\n", exportSesh.error);
    } else if(AVAssetExportSessionStatusCompleted == status) {
        NSLog(@"SUCCESS!\n");
    }
}];

我手边没有5.1文件,所以如果不起作用,您可能需要仔细查看该行

AVAssetTrack*   srcTrack = [[srcAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];

P.S。这段代码来自2012"刚刚工作",这很不错。