我正在制作一个程序来随机制造一个对事物具有影响力的神,并影响与原始事物相关的事物。相关部分是:
spheres = {'death': ['death', 'corpses', 'skulls', 'rot', 'ruin', 'the end']}
# Dictionary of the things gods have power over and the relevant things to do with them
class God(object):
def __init__(self, sphere, associations, name):
self.sphere = sphere
self.associations = accociations
self.name = name
# Chooses areas to have power over, hopefully making it less and less likely as the program goes on further
def get_association(self):
chance_of_association = 0
list_of_choices = []
while random.randint(0, chance_of_association) == 0:
choice = random.choice(list(spheres[self.sphere]))
# this is the problem
if random.randint(1, 2) == 1:
chance_of_association += 1
list_of_choices.append(choice)
self.associations = list_of_choices
deity1 = God(random.choice(spheres), deity1.get_association, 'godname')
当我跑步时,我得到:
File "program.py", line 22, in <module>
deity1 = God(random.choice(spheres), deity1.get_association, 'godname')
File "/opt/python-3.6/lib/python3.6/random.py", line 258, in choice
return seq[i]
KeyError: 0
即使行中没有list(),它也会产生相同的错误。我怎么能得到它
答案 0 :(得分:2)
您可以将行更改为
deity1 = God(random.choice(spheres['death']), deity1.get_association, 'godname')
但是这也会产生另一个错误,所以请再次查看您的代码。
Traceback (most recent call last):
File "<input>", line 23, in <module>
NameError: name 'deity1' is not defined
答案 1 :(得分:2)
import random
spheres = {'death': ['death', 'corpses', 'skulls', 'rot', 'ruin', 'the end']}
# Dictionary of the things gods have power over and the relevant things to do with them
class God(object):
def __init__(self, sphere, name, associations = None):
self.sphere = sphere
#so associations are not allocated twice
self.possible_associations = spheres[self.sphere]
self.associations = associations
self.get_association()
self.name = name
# Chooses areas to have power over, hopefully making it
# less and less likely as the program goes on further
def get_association(self):
chance_of_association = 0
list_of_choices = []
while random.randint(0, chance_of_association) == 0 and self.possible_associations:
choice = random.choice(self.possible_associations)
self.possible_associations.remove(choice)
if random.randint(1, 2) == 1:
chance_of_association += 1
list_of_choices.append(choice)
self.associations = list_of_choices
由于尚未创建对象,因此在实例化过程中无法引用“diety1&#39;”并调用它的方法&#39; get_association&#39;因此,我们将方法调用移至__init__
运行时。我们不得不改变random.choice来搜索字典中的键列表。
deity1 = God(random.choice(list(spheres.keys())), 'godname')