悬停另一个项目时我的画布编辑

时间:2017-10-04 20:17:14

标签: javascript jquery html css canvas

我有画布

(仅限Chrome浏览器)



$(function() {
			var Fire  = function(){

	this.canvas 		= document.getElementById('fire');
	this.ctx 			= this.canvas.getContext('2d');
	this.canvas.height 	= window.innerHeight;
	this.canvas.width 	= window.innerWidth;

	this.aFires 		= [];
	this.aSpark 		= [];
	this.aSpark2 		= [];



	this.mouse = {
		x : this.canvas.width * .5,
		y : this.canvas.height * .75,
	}



	this.init();

}
Fire.prototype.init = function()
{
	
	//this.canvas.addEventListener('mousemove', this.updateMouse.bind( this ), false);

}
Fire.prototype.run = function(){
	
	this.update();
	this.draw();

	if( this.bRuning )
		requestAnimationFrame( this.run.bind( this ) );

}
Fire.prototype.start = function(){

	this.bRuning = true;
	this.run();

}
Fire.prototype.update = function(){

	this.aFires.push( new Flame( this.mouse ) );
	this.aSpark.push( new Spark( this.mouse ) );
	this.aSpark2.push( new Spark( this.mouse ) );



	for (var i = this.aFires.length - 1; i >= 0; i--) {

		if( this.aFires[i].alive )
			this.aFires[i].update();
		else
			this.aFires.splice( i, 1 );

	}

	for (var i = this.aSpark.length - 1; i >= 0; i--) {

		if( this.aSpark[i].alive )
			this.aSpark[i].update();
		else
			this.aSpark.splice( i, 1 );

	}


	for (var i = this.aSpark2.length - 1; i >= 0; i--) {

		if( this.aSpark2[i].alive )
			this.aSpark2[i].update();
		else
			this.aSpark2.splice( i, 1 );

	}

}

Fire.prototype.draw = function(){

	this.ctx.globalCompositeOperation = "source-over";
	this.ctx.fillStyle = "rgba( 15, 5, 2, 1 )";
	this.ctx.fillRect( 0, 0, window.innerWidth, window.innerHeight );
	
	this.grd = this.ctx.createRadialGradient( this.mouse.x, this.mouse.y - 200,200,this.mouse.x, this.mouse.y - 100,0 );
	this.grd.addColorStop(0,"rgb( 15, 5, 2 )");
	this.grd.addColorStop(1,"rgb(30, 10, 2 )");
	this.ctx.beginPath();
	this.ctx.arc( this.mouse.x, this.mouse.y - 100, 200, 0, 2*Math.PI );
	this.ctx.fillStyle= this.grd;
	this.ctx.fill();	



	this.ctx.globalCompositeOperation = "overlay";//or lighter or soft-light

	for (var i = this.aFires.length - 1; i >= 0; i--) {

		this.aFires[i].draw( this.ctx );

	}

	this.ctx.globalCompositeOperation = "soft-light";//"soft-light";//"color-dodge";

	for (var i = this.aSpark.length - 1; i >= 0; i--) {
		
		if( ( i % 2 ) === 0 )
			this.aSpark[i].draw( this.ctx );

	}


	this.ctx.globalCompositeOperation = "color-dodge";//"soft-light";//"color-dodge";

	for (var i = this.aSpark2.length - 1; i >= 0; i--) {

		this.aSpark2[i].draw( this.ctx );

	}


}







// Flame
var Flame = function( mouse ){

	this.cx = mouse.x;
	this.cy = mouse.y;
	this.x = rand( this.cx - 600, this.cx + 600);
	this.y = rand( this.cy - -200, this.cy + 5);
	this.vy = rand( 1, 3 );
	this.vx = rand( -1, 1 );
	this.r = rand( 20, 30 );
	this.life = rand( 3, 6 );
	this.alive = true;
	this.c = {

		h : Math.floor( rand( 2, 40) ),
		s : 1000,
		l : rand( 80, 100 ),
		a : 0,
		ta : rand( 0.8, 0.9 )

	}


}
Flame.prototype.update = function()
{

	this.y -= this.vy;
	this.vy += 0.05;


	this.x += this.vx;

	if( this.x < this.cx )
		this.vx += 0.1;
	else
		this.vx -= 0.1;




	if(  this.r > 0 )
		this.r -= 0.1;
	
	if(  this.r <= 0 )
		this.r = 0;



	this.life -= 0.15;

	if( this.life <= 0 ){

		this.c.a -= 0.05;

		if( this.c.a <= 0 )
			this.alive = false;

	}else if( this.life > 0 && this.c.a < this.c.ta ){

		this.c.a += .08;

	}

}
Flame.prototype.draw = function( ctx ){

	ctx.beginPath();
	ctx.arc( this.x, this.y, this.r * 3, 0, 2*Math.PI );
	ctx.fillStyle = "hsla( " + this.c.h + ", " + this.c.s + "%, " + this.c.l + "%, " + (this.c.a/20) + ")";
	ctx.fill();

	ctx.beginPath();
	ctx.arc( this.x, this.y, this.r, 0, 2*Math.PI );
	ctx.fillStyle = "hsla( " + this.c.h + ", " + this.c.s + "%, " + this.c.l + "%, " + this.c.a + ")";
	ctx.fill();

}







// Spark
var Spark = function( mouse ){

	this.cx = mouse.x;
	this.cy = mouse.y;
	this.x = rand( this.cx -600, this.cx + 600);
	this.y = rand( this.cy - -200, this.cy + 5);
	this.lx = this.x;
	this.ly = this.y;
  <!-- Edit Value -->
	this.vy = rand( 1, 3 );
	this.vx = rand( -4, 4 );
	this.r = rand( 0, 1 );
	this.life = rand( 4, 5 );
	this.alive = true;
	this.c = {

		h : Math.floor( rand( 2, 40) ),
		s : 100,
		l : rand( 40, 100 ),
		a : rand( 0.8, 0.9 )

	}

}
Spark.prototype.update = function()
{

	this.lx = this.x;
	this.ly = this.y;

	this.y -= this.vy;
	this.x += this.vx;

	if( this.x < this.cx )
		this.vx += 0.2;
	else
		this.vx -= 0.2;

	this.vy += 0.08;
	this.life -= 0.1;

	if( this.life <= 0 ){

		this.c.a -= 0.05;

		if( this.c.a <= 0 )
			this.alive = false;

	}

}
Spark.prototype.draw = function( ctx ){

	ctx.beginPath();
	ctx.moveTo( this.lx , this.ly);
	ctx.lineTo( this.x, this.y);
	ctx.strokeStyle = "hsla( " + this.c.h + ", " + this.c.s + "%, " + this.c.l + "%, " + (this.c.a / 2) + ")";
	ctx.lineWidth = this.r * 2;
	ctx.lineCap = 'round';
	ctx.stroke();
	ctx.closePath();

	ctx.beginPath();
	ctx.moveTo( this.lx , this.ly);
	ctx.lineTo( this.x, this.y);
	ctx.strokeStyle = "hsla( " + this.c.h + ", " + this.c.s + "%, " + this.c.l + "%, " + this.c.a + ")";
	ctx.lineWidth = this.r;
	ctx.stroke();
	ctx.closePath();

}

rand = function( min, max ){ return Math.random() * ( max - min) + min; };
onresize = function () { oCanvas.canvas.width = window.innerWidth; oCanvas.canvas.height = window.innerHeight; };



var oCanvas;
init = function()
{

	oCanvas = new Fire();
	oCanvas.start();

}


window.onload = init;

		});
&#13;
h1
{
position:relative;
z-index:1;
float:right;
width:100%;
color:#fff;
}
#fire
{
	position:fixed;
	height:100%;
	top:0;
	right:0;
}
&#13;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.2.3/jquery.min.js"></script>
<canvas id="fire"></canvas>
<h1>Hover Me!</h1>
&#13;
&#13;
&#13;

我想每次悬停我时改变画布的数量!徘徊。

例如,这个值是this.vy = rand(1,3);这个值this.vy = rand(1,30);当悬停改变时。

需要注意的另一件事是Mozilla浏览器极难执行,并且不支持Internet Explorer中的颜色。

请帮助我!

0 个答案:

没有答案