如何在运行时间内变形椭圆

时间:2011-01-08 18:35:08

标签: wpf ellipse

我首先抱歉我的英语,我会尝试解释我想要做的事情 我需要绘制一个带有wpf的椭圆,它代表一个光环,它的“变形”代表其中有问题的区域,简而言之就是一个可以在特定点的运行时间内变形的椭圆

我正在尝试绘制几条形成椭圆的贝塞尔曲线但是很难(并且我不知道如何)制作可以在该椭圆中拖动形成凸起或空心区域的点。

我用我的英语清楚地说明了myselft? ¿有一种简单的方法吗?

提前致谢

1 个答案:

答案 0 :(得分:0)

我不知道你到底要做什么,但我建议制作椭圆的高分辨率版本并自己跟踪变形。这是一个帮助您入门的示例程序。

对于本演示,XAML很简单:

<Canvas Name="canvas" Focusable="True" KeyDown="canvas_KeyDown" MouseDown="canvas_MouseDown" MouseMove="canvas_MouseMove" MouseUp="canvas_MouseUp"/>

和代码隐藏:

public partial class EllipseDemo : Window
{
    const int resolution = 1000;
    const double major = 150;
    const double minor = 100;
    const double xOrigin = 200;
    const double yOrigin = 200;
    const double radius = 10;
    const double scale = 0.1;
    const double spread = 10;
    const double magnitude = 10;

    Path path;
    Ellipse controlPoint;
    LineSegment[] segments;
    double[] deformation;
    double[] perturbation;
    int controlPointIndex;

    public EllipseDemo()
    {
        InitializeComponent();

        segments = new LineSegment[resolution];
        deformation = new double[resolution];
        perturbation = new double[resolution];
        for (int i = 0; i < resolution; i++)
        {
            var x = i >= resolution / 2 ? i - resolution : i;
            perturbation[i] = magnitude * Math.Exp(-Math.Pow(scale * x, 2) / spread);
        }
        path = new Path();
        path.Stroke = new SolidColorBrush(Colors.Black);
        path.StrokeThickness = 5;
        CalculateEllipse();
        canvas.Children.Add(path);

        controlPoint = new Ellipse();
        controlPoint.Stroke = new SolidColorBrush(Colors.Red);
        controlPoint.Fill = new SolidColorBrush(Colors.Transparent);
        controlPoint.Width = 2 * radius;
        controlPoint.Height = 2 * radius;
        MoveControlPoint(0);
        canvas.Children.Add(controlPoint);

        canvas.Focus();
    }

    void CalculateEllipse()
    {
        for (int i = 0; i < resolution; i++)
        {
            double angle = 2 * Math.PI * i / resolution;
            double x = xOrigin + Math.Cos(angle) * (major + deformation[i]);
            double y = yOrigin + Math.Sin(angle) * (minor + deformation[i]);
            segments[i] = new LineSegment(new Point(x, y), true);
        }
        var figure = new PathFigure(segments[0].Point, segments, true);
        var figures = new PathFigureCollection();
        figures.Add(figure);
        var geometry = new PathGeometry();
        geometry.Figures = figures;
        path.Data = geometry;
    }

    void MoveControlPoint(int index)
    {
        controlPointIndex = index;
        Canvas.SetLeft(controlPoint, segments[index].Point.X - radius);
        Canvas.SetTop(controlPoint, segments[index].Point.Y - radius);
    }

    bool mouseDown;

    void canvas_MouseDown(object sender, MouseButtonEventArgs e)
    {
        if (Mouse.DirectlyOver != controlPoint)
            return;
        mouseDown = true;
        controlPoint.CaptureMouse();
    }

    void canvas_MouseMove(object sender, MouseEventArgs e)
    {
        if (!mouseDown)
            return;
        int index = FindNearestIndex(e.GetPosition(canvas));
        MoveControlPoint(index);
    }

    void canvas_MouseUp(object sender, MouseButtonEventArgs e)
    {
        if (!mouseDown)
            return;
        controlPoint.ReleaseMouseCapture();
        mouseDown = false;
    }

    private void canvas_KeyDown(object sender, KeyEventArgs e)
    {
        int delta = 0;
        switch (e.Key)
        {
            case Key.Up:
                delta = 1;
                break;
            case Key.Down:
                delta = -1;
                break;
        }
        if (delta == 0)
            return;
        int index = controlPointIndex;
        for (int i = 0; i < resolution; i++)
            deformation[(i + index) % resolution] += delta * perturbation[i];
        CalculateEllipse();
        MoveControlPoint(index);
    }

    int FindNearestIndex(Point point)
    {
        var min = double.PositiveInfinity;
        var index = -1;
        for (int i = 0; i < segments.Length; i++)
        {
            var vector = point - segments[i].Point;
            var distance = vector.LengthSquared;
            if (distance < min)
            {
                index = i;
                min = distance;
            }
        }
        return index;
    }
}

这主要适用于以线段表示的Path和作为控制点的Ellipse。鼠标可以围绕椭圆移动控制点,然后箭头键添加或移除固定的扰动。一切都是硬编码的,但如果你对数学没问题那么它应该可以帮助你开始。

这是实施的计划:

Ellipse Demo