我正在使用DirectX 11.为了简单起见并重现问题,我将其缩小到以下步骤:
使用以下代码替换Sample3DSceneRenderer :: Update方法:
void Sample3DSceneRenderer::Update(DX::StepTimer const& timer)
{
if (!m_tracking)
{
double total = timer.GetTotalSeconds();
// Convert degrees to radians, then convert seconds to rotation angle
float radiansPerSecond = XMConvertToRadians(m_degreesPerSecond);
double totalRotation = total * radiansPerSecond;
float radians = static_cast<float>(fmod(totalRotation, XM_2PI));
DX::DebugTrace(L"num = %4.2f\t%4.2f\n", radians, total);
Rotate(radians);
}
}
添加以下函数以跟踪“输出”窗口中的值:
inline void DebugTrace(const wchar_t *format, ...)
{
// Generate the message string.
va_list args;
va_start(args, format); // initialize the argument list
wchar_t buffer[1024];
va_end(args);
OutputDebugStringW(buffer); // this is a Windows function
}
当我运行应用程序时,“输出”窗口显示以下值:
num = 0.01 0.01
num = 0.02 0.02
num = 0.00 0.00 // decreased
num = 0.00 0.01 // decreased
num = 0.03 0.04
num = 0.05 0.06
num = 0.02 0.02 // decreased
num = 0.06 0.07
num = 0.03 0.04 // decreased
num = 0.07 0.09
num = 0.04 0.06 // decreased
num = 0.08 0.11
num = 0.06 0.07 // decreased
num = 0.10 0.12
num = 0.07 0.09 // decreased
num = 0.11 0.14
num = 0.08 0.11 // decreased
num = 0.12 0.16
num = 0.10 0.12 // decreased
num = 0.11 0.14
num = 0.14 0.17
num = 0.12 0.16 // decreased
num = 0.15 0.19
num = 0.16 0.21
num = 0.14 0.17 // decreased
num = 0.18 0.22
num = 0.15 0.19 // decreased
num = 0.16 0.21
num = 0.19 0.24
num = 0.20 0.26
num = 0.18 0.22 // decreased
etc.
问题:为什么TotalSeconds值会增加然后减少然后再增加等等?例如:0.01,0.02,0.00,0.01。它们不应该总是增加吗?
答案 0 :(得分:1)
该错误发生在App :: OnLaunched中。模板中的版本创建了两个DirectXPage
s:
m_directXPage = ref new DirectXPage();
rootFrame->Navigate(TypeName(DirectXPage::typeid), e->Arguments);
我有一个修改后的版本,只通过引用导航期间创建的版本来创建单个版本,但我没有花太多时间检查错误情况。
void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
{
#if _DEBUG
if (IsDebuggerPresent())
{
DebugSettings->EnableFrameRateCounter = true;
}
#endif
auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == nullptr)
{
// Create a Frame to act as the navigation context and associate it with
// a SuspensionManager key
rootFrame = ref new Frame();
rootFrame->NavigationFailed += ref new Windows::UI::Xaml::Navigation::NavigationFailedEventHandler(this, &App::OnNavigationFailed);
// Place the frame in the current Window
Window::Current->Content = rootFrame;
}
if (rootFrame->Content == nullptr)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame->Navigate(TypeName(DirectXPage::typeid), e->Arguments);
}
if (m_directXPage == nullptr)
{
m_directXPage = dynamic_cast<DirectXPage^>(rootFrame->Content);
}
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
{
m_directXPage->LoadInternalState(ApplicationData::Current->LocalSettings->Values);
}
// Ensure the current window is active
Window::Current->Activate();
}