这是我项目中的当前内容根配置:
但是,我希望“scala”目录是实际的测试内容根目录,而不是名为“test”的目录。如果我修改它,我会收到警告“模块是从Sbt导入的。重新导入后,其配置中的任何更改都可能会丢失。”(实际上,它们是)。
不幸的是,我无法在Build.scala文件(或任何其他文件)中找到此配置的声明位置。我能做什么一劳永逸地说服IntelliJ“scala”是正确的测试内容根?
这是我的Build.scala文件(如果重要的话,这是一个Play 2.5.4项目):
import play.routes.compiler.StaticRoutesGenerator
import play.sbt.PlayScala
import play.sbt.routes.RoutesKeys._
import sbt.Keys._
import sbt._
object Build extends Build {
val main = Project("Mp3Streamer", file(".")).enablePlugins(PlayScala).settings(
scalaVersion := "2.11.8",
version := "1.0-SNAPSHOT",
addCompilerPlugin("org.scalamacros" % "paradise" % "2.1.0" cross CrossVersion.full),
libraryDependencies ++= Seq(
// a bunch of dependencies
),
resolvers += Resolver.mavenLocal,
javaOptions ++= Seq("-Xmx4000M", "-Xms2024M", "-XX:MaxPermSize=2000M"),
routesGenerator := StaticRoutesGenerator
)
}
答案 0 :(得分:1)
通过将scalaSource in Test := baseDirectory.value / "test" "/scala",
添加到我的Build.scala文件中,我已经能够制作" scala"文件夹一个测试源,但是父母"测试"文件夹仍然是测试源:
据我所知,这是一个继承自Play的设置,因为如果我删除了.enablePlugins(PlayScala)
代码,那么" test"文件夹不再是测试源。按照https://www.playframework.com/documentation/2.5.x/Anatomy#Default-SBT-layout中的说明,我禁用了播放布局,然后手动添加了我从https://github.com/playframework/playframework/blob/master/framework/src/sbt-plugin/src/main/scala/play/sbt/PlayLayoutPlugin.scala#L9复制的源和资源目录,只修改了测试源,并添加了我自己的资源文件夹。我修改后的Build.scala文件现在是:
val main = Project("Mp3Streamer", file("."))
.enablePlugins(PlayScala)
.disablePlugins(PlayLayoutPlugin)
.settings(
target := baseDirectory.value / "target",
sourceDirectory in Compile := baseDirectory.value / "app",
// My change
sourceDirectory in Test := baseDirectory.value / "test" / "scala",
resourceDirectory in Compile := baseDirectory.value / "conf",
scalaSource in Compile := baseDirectory.value / "app",
// My change
scalaSource in Test := baseDirectory.value / "test" / "scala",
// I've added this resource
resourceDirectory in Test := baseDirectory.value / "test" / "resources",
javaSource in Compile := baseDirectory.value / "app",
sourceDirectories in(Compile, TwirlKeys.compileTemplates) := Seq((sourceDirectory in Compile).value),
sourceDirectories in(Test, TwirlKeys.compileTemplates) := Seq((sourceDirectory in Test).value),
// sbt-web
sourceDirectory in Assets := (sourceDirectory in Compile).value / "assets",
sourceDirectory in TestAssets := (sourceDirectory in Test).value / "assets",
resourceDirectory in Assets := baseDirectory.value / "public",
// Native packager
sourceDirectory in Universal := baseDirectory.value / "dist",
// Everything else is the same as the original Build.scala file
老实说,这感觉非常糟糕,以至于我可能最终修改我的目录结构以匹配Play的默认值......但这是重要的原则!