我需要将currentQuest.options传递给showResult函数,而不在这些函数之外声明全局var或var。
有可能吗?我已经阅读了其他类似的问题,但所有正确的答案都是使用全局变量。
var pool = {
q1: {
question: "This is question number 1",
options: ["Option 1", "Option 2", "Option 3", "Option 4"],
answer: 0, //answer uses property option key
used: false
},
q2: {
/*...*/
},
/*...just more q here...*/
}
//choose a random question
function randomQuest(obj) {
var keys = Object.keys(obj);
return obj[keys[keys.length * Math.random() << 0]];
}
//show question and options
function showQuest() {
var currentQuest = randomQuest(pool);
$(".answer").html(""); //clear old answer
$(".question").html(currentQuest.question);
$(".options").html(currentQuest.options);
currentQuest.used = true; //mark question used
console.log(currentQuest.question);
console.log("used? ", currentQuest.used);
}
function showResult() {
$(".question").html("");
$(".options").html("");
var x = currentQuest.answer;
$(".answer").html("Here is the answer " + currentQuest.options[x]); //how to pass currentQuest here?
}
function timer() {
var seconds = 4;
var interval = setInterval(function() {
seconds--;
$(".timer").html("<p>Time remaining: " + seconds + " s</p>");
if (seconds == 0) {
clearInterval(interval);
showResult();
}
}, 1000);
}
//when click start game
$(".btn").on("click", function() {
timer();
showQuest();
});
逻辑是:点击按钮时 - &gt;启动计时器,显示第一个问题(从池中随机选择) 当计时器点击0,显示结果,等待几秒钟,重置计时器,显示另一个问题,再次启动计时器。
答案 0 :(得分:3)
您可以使用函数参数来实现此目的。
function showQuest(currentQuest) {
$(".answer").html(""); //clear old answer
$(".question").html(currentQuest.question);
$(".options").html(currentQuest.options);
currentQuest.used = true; //mark question used
console.log(currentQuest.question);
console.log("used? ", currentQuest.used);
}
function showResult(currentQuest) {
$(".question").html("");
$(".options").html("");
var x = currentQuest.answer;
$(".answer").html("Here is the answer " + currentQuest.options[x]); //how to pass currentQuest here?
}
function timer(currentQuest) {
var seconds = 4;
var interval = setInterval(function() {
seconds--;
$(".timer").html("<p>Time remaining: " + seconds + " s</p>");
if (seconds == 0) {
clearInterval(interval);
showResult(currentQuest);
}
}, 1000);
}
//when click start game
$(".btn").on("click", function() {
var currentQuest = randomQuest(pool);
timer(currentQuest);
showQuest(currentQuest);
});
编辑:请尝试使用此方法获取随机索引。
// From MDN
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function randomQuest(obj) {
var keys = Object.keys(obj);
return obj[keys[getRandomInt(0, keys.length)]];
}