我正在尝试使用渐变间隔UI效果实现此循环进度条
目前我已经能够实现这一目标。
我当前实现的代码如下。
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.graphics.drawable.AnimationDrawable;
import android.support.annotation.IntRange;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
public class CBPDrawable extends AnimationDrawable {
Paint paint = new Paint();
RectF clip = new RectF();
LinearGradient shader;
Path path;
private static final int MAX = 360;
int dots = 75;
int dotRadius = 20;
RectF dotRect;
Context mContext;
public CBPDrawable(Context context){
mContext = context;
}
Shader gradient;
private int mTickOffset = 0;
private int mTickLength = 15;
private int mArcRadius = 10;
double slope, startTickX, startTickY, endTickX, endTickY, midTickX, midTickY, thetaInRadians;
double radiusOffset = mArcRadius + mTickOffset;
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
path = new Path();
dotRect = new RectF(0, 0, dotRadius, dotRadius);
/*
for (int i = 0; i < dots; ++i) {
start();
path.addRoundRect(dotRect, dotRadius, dotRadius, Path.Direction.CCW);
stop();
}
*/
for (int i = 360; i >= 0; i -= 5) {
thetaInRadians = Math.toRadians(360 - i);
slope = Math.tan(thetaInRadians);
startTickX = (radiusOffset * Math.cos(thetaInRadians));
startTickY = slope * startTickX;
endTickX = startTickX + ((mTickLength) * Math.cos(thetaInRadians));
endTickY = slope * endTickX;
RectF r = new RectF();
r.set((float) startTickX, (float) startTickY, (float) endTickX, (float) endTickY);
path.addRoundRect(r, (int)radiusOffset, (int)radiusOffset, Path.Direction.CCW);
}
}
@Override
public void draw(@NonNull Canvas canvas) {
Rect b = getBounds();
final int width = canvas.getWidth();
final int height = canvas.getHeight();
final int squareSide = Math.min(width, height);
canvas.translate(width / 2f, height / 2f); // moving to the center of the View
canvas.rotate(270);
final float outerRadius = squareSide / 2f;
final float innerRadius = outerRadius - dotRadius;
final float angleFactor = 360f / 72;
int[] colors = new int[]{Color.BLUE, Color.RED};
float[] positions = new float[]{0,0.4f};
gradient = new SweepGradient(outerRadius / 2f, outerRadius / 2f,colors,null);
for (int i = 0; i < 72; ++i) {
canvas.save(); // creating a "checkpoint"
canvas.rotate(angleFactor * i);
canvas.translate(innerRadius, 0); //moving to the edge of the big circle
clip.set(b);
paint.setColor(Color.GRAY);
if(angleFactor * i <= 200){
paint.setShader(gradient);
}else{
paint.setShader(null);
}
//canvas.clipRect(clip, Region.Op.REPLACE);
canvas.drawPath(path, paint);
canvas.restore(); //restoring a "checkpoint"
//stop();
}
}
@Override
public void setAlpha(@IntRange(from = 0, to = 255) int i) {
}
@Override
public void setColorFilter(@Nullable ColorFilter colorFilter) {
}
@Override
public int getOpacity() {
return PixelFormat.OPAQUE;
}
}
从2张图片中可以看出,我无法将间隔正确地作为矩形或线条。
并且,尽管使用了SweepGradient,但渐变并未显示。
我应该如何实现预期效果?
感谢。