我是Three.js的新手,我只想尝试渲染一些文字。通过查看此代码,有人可以告诉我我做错了什么吗?
我喜欢通过加载程序访问我的.json文件,但是当我在浏览器中查看页面时,我似乎没有得到任何东西。
<body>
<canvas id="myCanvas"></canvas>
<script src="js/three.js"></script>
<script type="text/javascript" src="js/helvetiker_regular.typeface.json"></script>
<script>
var renderer = new THREE.WebGLRenderer({canvas: document.getElementById('myCanvas'), antialias: true});
renderer.setClearColor(0x00ff00);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
var camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 3000);
var scene = new THREE.Scene();
var light = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(light);
var light1 = new THREE.PointLight(0xffffff, 0.5);
scene.add(light1);
var loader = new THREE.FontLoader();
loader.load( 'js/helvetiker_regular.typeface.json', function ( font ) {
var geometry = new THREE.TextGeometry( 'Hello three.js!', {
font: font,
size: 80,
height: 5,
curveSegments: 12,
bevelEnabled: true,
bevelThickness: 10,
bevelSize: 8,
bevelSegments: 5
} );
} );
var material = new THREE.MeshLambertMaterial({color: 0xF3FFE2});
var mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 0, -1000);
scene.add(mesh);
requestAnimationFrame(render);
function render() {
mesh.rotation.x += .01;
mesh.rotation.y += .01;
renderer.render(scene, camera);
requestAnimationFrame(render);
};
</script>
</body>
答案 0 :(得分:0)
加载器是异步的,并且在加载完成时会激活您发出的函数(回调)。在回调中移动网格创建,这应该修复它。
loader.load( 'js/helvetiker_regular.typeface.json', function ( font ) {
var geometry = new THREE.TextGeometry( 'Hello three.js!', {
font: font,
size: 80,
height: 5,
curveSegments: 12,
bevelEnabled: true,
bevelThickness: 10,
bevelSize: 8,
bevelSegments: 5
} );
var material = new THREE.MeshLambertMaterial({color: 0xF3FFE2});
var mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 0, -1000);
scene.add(mesh);
} );
P.S。您可能不需要这一行:
<script type="text/javascript" src="js/helvetiker_regular.typeface.json"></script>
加载程序将自行下载文件。