您好我已经在我的SettingsMenu上实现了声音的切换按钮,它可以在此屏幕中工作,但是当我返回主菜单时,功能会丢失并重置回其初始状态。任何想法我怎么能这样做,一旦点击它,它在每个屏幕保持这个选择。我将向您展示切换按钮类和实现它的设置类。感谢。
package uk.ac.qub.eeecs.game.cardDemo;
public class ToggleButtonSound extends GameObject {
protected enum ButtonState {
ON, OFF
}
private ButtonState mButtonState = ButtonState.OFF;
private SoundManager sm;
protected Bitmap mOffBitmap;
protected Bitmap mOnBitmap;
protected Bitmap mOnHoverBitmap;
protected Bitmap mOffHoverBitmap;
private Game mGame;
public boolean mMusicMuted = false;
public boolean mSoundMuted = false;
private MusicManager mMusicManager;
public ToggleButtonSound(float x, float y, float width, float height,
String offBitmap,
String onBitmap,
// String OffHoverBitmap,
//String OnHoverBitmap,
GameScreen gameScreen,
Game game) {
super(x, y, width, height,
gameScreen.getGame().getAssetManager().getBitmap(offBitmap), gameScreen);
mGame = game;
AssetStore assetStore = gameScreen.getGame().getAssetManager();
mOffBitmap = assetStore.getBitmap(offBitmap);
// mOffHoverBitmap = assetStore.getBitmap(offBitmap);
mOnBitmap = assetStore.getBitmap(onBitmap);
//mOnHoverBitmap = assetStore.getBitmap(onBitmap);
sm = new SoundManager(mGame);
mMusicManager = new MusicManager(mGame);
}
private boolean mPushTriggered;
private boolean mIsPushed;
/**
* Update the button
*
* @param elapsedTime Elapsed time information
*/
public void update(ElapsedTime elapsedTime) {
// Consider any touch events occurring in this update
Input input = mGame.getInput();
BoundingBox bound = getBound();
// Check for a press release on this button
for (TouchEvent touchEvent : input.getTouchEvents()) {
if (touchEvent.type == TouchEvent.TOUCH_UP
&& bound.contains(touchEvent.x, touchEvent.y)) {
// A touch up has occured in this control
if (mButtonState == ButtonState.OFF) {
setToggled(true);
} else {
setToggled(false);
}
return;
}
}
for (int idx = 0; idx < TouchHandler.MAX_TOUCHPOINTS; idx++) {
if (input.existsTouch(idx)) {
if (bound.contains(input.getTouchX(idx), input.getTouchY(idx))) {
if (!mIsPushed) {
mPushTriggered = true;
if (mOnHoverBitmap != null && mOffHoverBitmap != null)
mBitmap = mButtonState == ButtonState.ON ? mOnHoverBitmap : mOffHoverBitmap;
mIsPushed = true;
}
return;
}
}
}
if (mIsPushed) {
mBitmap = mButtonState == ButtonState.ON ? mOnBitmap : mOffBitmap;
mIsPushed = false;
mPushTriggered = false;
}
}
public boolean isToggledOn() {
return mButtonState == ButtonState.ON;
}
public void setToggled(boolean on) {
if (on) {
mButtonState = ButtonState.ON;
mBitmap = mOnBitmap;
} else {
mButtonState = ButtonState.OFF;
mBitmap = mOffBitmap;
}
}
@Override
public void draw(ElapsedTime elapsedTime, IGraphics2D graphics2D,
LayerViewport layerViewport, ScreenViewport screenViewport) {
// Assumed to be in screen space so just draw the whole thing
drawScreenRect.set((int) (position.x - mBound.halfWidth),
(int) (position.y - mBound.halfWidth),
(int) (position.x + mBound.halfWidth),
(int) (position.y + mBound.halfHeight));
graphics2D.drawBitmap(mBitmap, null, drawScreenRect, null);
}
}
设置菜单
public class SettingsMenu extends GameScreen {
private ToggleButtonSound mToggleButtonSound;
public SettingsMenu(Game game) {
super("Settings Menu", game);
mSoundManager = new SoundManager(game);
mMenuScreen = new MenuScreen(game);
music = new MusicManager(game);
AssetStore assetManager = mGame.getAssetManager();
assetManager.loadAndAddBitmap("offswitch", "img/offswitch.png");
assetManager.loadAndAddBitmap("onswitch", "img/onswitch.png");
assetManager.loadAndAddBitmap("SoundOn", "img/Soundon.png");
assetManager.loadAndAddBitmap("SoundOff", "img/Soundoff.png");
assetManager.loadAndAddBitmap("SettingsBackground", "img/settingsbackground.png");
//Load in sound
assetManager.loadAndAddSound("mouseClick", "Sounds/clicksound.wav");
assetManager.loadAndAddMusic("BackgroundMusic", "Sounds/MenuScreenBackgroundMusic.mp3");
//initialise sound
int spacingX = mGame.getScreenWidth() / 3;
int spacingY = mGame.getScreenHeight() / 9;
mPlayButtonBound = new Rect(spacingX, 3 * spacingY, 2 * spacingX, 4 * spacingY);
mInventoryButtonBound = new Rect(spacingX, 5 * spacingY, 2 * spacingX, 6 * spacingY);
soundButtonBound = new Rect(game.getScreenWidth() / 100, game.getScreenWidth() / 100, game.getScreenWidth() / 10, game.getScreenWidth() / 10);
mSettingsBackground = new Rect(1, 1, game.getScreenWidth(), game.getScreenHeight());
mLayerViewport = new LayerViewport(0, 0, game.getScreenWidth(), game.getScreenHeight());
mScreenViewport = new ScreenViewport(0, 0, game.getScreenWidth(), game.getScreenHeight());
int toggleHeight = mGame.getScreenHeight()/3;
mToggleButtonMusic = new ToggleButtonMusic(game.getScreenWidth() / 100, game.getScreenWidth() / 200, game.getScreenWidth() / 10, game.getScreenWidth() / 20, "onswitch","offswitch","onswitch","offswitch", this, mGame);
mToggleButtonSound = new ToggleButtonSound(game.getScreenWidth() / 100, game.getScreenWidth() / 200, game.getScreenWidth() / 10, game.getScreenWidth() / 20, "onswitch","offswitch", this, mGame);
mToggleButtonMusic.setPosition(game.getScreenWidth()/2,game.getScreenHeight()/3);
mToggleButtonSound.setPosition(game.getScreenWidth()/2, toggleHeight*2);
//toggleB.getBitmap();
//toggleB.getBound();
}
private boolean mIsPushed;
@Override
public void update(ElapsedTime elapsedTime) {
music.isPlaying1();
//mToggleButtonSound.setToggled(soundMuted);
mToggleButtonMusic.update(elapsedTime);
mToggleButtonSound.update(elapsedTime);
Input input = mGame.getInput();
List<TouchEvent> touchEvents = input.getTouchEvents();
if (touchEvents.size() > 0) {
TouchEvent touchEvent = touchEvents.get(0);
if (touchEvent.type == TouchEvent.TOUCH_UP) {
if ((soundButtonBound.contains((int) touchEvent.x, (int) touchEvent.y))) {
mGame.getScreenManager().removeScreen("Settings Menu");
mMenuScreen = new MenuScreen(mGame);
mGame.getScreenManager().addScreen(mMenuScreen);
}
}
}
}
@Override
public void draw(ElapsedTime elapsedTime, IGraphics2D graphics2D) {
graphics2D.drawBitmap(mGame.getAssetManager().getBitmap("SettingsBackground"), null, mSettingsBackground, null);
mToggleButtonMusic.draw(elapsedTime,graphics2D,mLayerViewport, mScreenViewport);
mToggleButtonSound.draw(elapsedTime,graphics2D,mLayerViewport, mScreenViewport);
graphics2D.drawBitmap(mGame.getAssetManager().getBitmap("SoundOn"), null, soundButtonBound, null);
}
@Override
public boolean onBackPressed() {
return true;
}
}