我试着寻找答案,但无济于事。 在调试器模式下它工作正常,但当我把它放在发布模式时它给我这个
sdl project.exe中0x00DC1814处的未处理异常:0xC0000005:访问冲突读取位置0x00000000。
我的调试器和发布模式包括和库相同,甚至我的子系统是相同的。这是我的代码,我稍微缩短了一下
SDL_Surface *loadimage();
struct picture
{
int maxframe;
SDL_Surface *surface = NULL;
SDL_Rect rect;
std::string filepath;
};
SDL_Surface *background = NULL;
SDL_Surface *backbuffer = NULL;
SDL_Surface *holder = NULL;
std::vector<picture *> veck;
int main(int argc, char* argu[]){
background = SDL_LoadBMP("pics/bac.bmp");
if (background == NULL){
return false;
}
int height = background->h;
int width = background->w;
init_testprogram();
backbuffer = SDL_SetVideoMode(width, height, 32, SDL_SWSURFACE);
SDL_WM_SetCaption("Yamada's first window", NULL);
//this was here to test if i could format a surface more then once in
//the same format kept in just in case
holder = SDL_DisplayFormat(background);
background = SDL_DisplayFormat(holder);
SDL_FreeSurface(holder);
//this is where i get the error
veck[0]->surface = loadimage();
veck[0]->rect.w = veck[0]->surface->w;
veck[0]->rect.h = veck[0]->surface->h;
//if commented out this is where i get my second error
veck.push_back(new picture);
veck[1]->rect.x = 39;
veck[1]->rect.y = 49;
veck[1]->surface = veck[0]->surface;
veck[1]->rect.w = veck[0]->surface->w;
veck[1]->rect.h = veck[0]->surface->h;
veck[0]->rect.x = 500;
veck[0]->rect.y = 200;
//printing to screan
TTF_Font *font = NULL;
Mix_Chunk *sound = NULL;
picture *picture1;
//if commented out again this is where i get my third error in sound
sound = Mix_LoadWAV("sound/walking in grass.wav");
font = TTF_OpenFont("fonts/CaviarDreams.ttf", 100);
while (programisrunning()){
//do SDL stuff herre
}
SDL_Delay(3000);
SDL_Quit();
TTF_Quit();
Mix_CloseAudio();
int t;
std::cin >> t;
return 0;
}
/////定义
SDL_Surface *loadimage(){
veck.push_back(new picture);
SDL_Surface* rawimage = NULL;
SDL_Surface* processedimage = NULL;
veck[0]->filepath = "pics/walk 3.png";
rawimage = IMG_Load(veck[0]->filepath.c_str());
if (rawimage == NULL){
errorreport("image 'walk 3.png' failed to load\n");
return false;
}
processedimage = SDL_DisplayFormat(rawimage);
SDL_FreeSurface(rawimage);
if (processedimage == NULL){
errorreport("image 'walk 3.png' failed to process\n");
return false;
}
Uint32 colorkey = SDL_MapRGB(processedimage->format, 255, 255, 255);
SDL_SetColorKey(processedimage, SDL_SRCCOLORKEY, colorkey);
// EDIt
if (processedimage == NULL)
errorreport("ERRRORORROROOR BUT WHY\n");
return processedimage;
}
我知道它不是最好的做事方式,但这是我在sdl中做事的测试项目。如果我注释掉了孔洞[0]的事情,那么我得到了同样的错误,但是在veck.pushback()中进一步向下,如果我注释掉所有的vecks然后我得到声音的错误。我正在使用视觉工作室exress 2013,如果这有帮助的话。我不明白我做错了什么。
我确实删除了我认为无意义添加的内容
答案 0 :(得分:2)
您在veck[0]->surface = loadimage();
中有未定义的行为,因为veck[0]
在执行loadimage()
之前无法获取对象。
无法保证在评估loadimage()
之前调用veck[0]
。