Codepen:https://codepen.io/anon/pen/LjxNGj
使用Javascript:
$(document).ready(function() {
var regions = '../js/json/eveRegions.json';
var systems = '../js/json/eveSystems.json';
var constellations = [];
var displayedSystems = [];
var arrayX = [];
var arrayY = [];
function getRegions() {
$.getJSON(regions, function(data) {
data.forEach(function(regionData) {
$('#regionSelect').append("<option id="+regionData.region_id+">"+regionData.name+"</option>")
});
});
}
$('#regionSelect').change(function() {
var selectedRegion = $(this).val();
constellations = [];
displayedSystems = [];
arrayX = [];
arrayY = [];
$('#container').empty();
$.getJSON(regions, function(data) {
data.forEach(function(regionData) {
if (selectedRegion == regionData.name) {
console.log(regionData);
regionData.constellations.forEach(function(constellation) {
constellations.push(constellation);
});
console.log(constellations);
getSystems();
}
});
});
});
function getSystems() {
$.getJSON(systems, function(data) {
var systemCount = data.length;
var index = 0;
data.forEach(function(systemData) {
index++;
if(constellations.indexOf(systemData.constellation_id) > -1) {
var x = systemData.position.x / 100000000000000;
var y = systemData.position.y / 100000000000000;
arrayX.push(x);
arrayY.push(y);
displayedSystems.push(systemData);
}
if (index === systemCount) {
generateSystems();
}
});
});
}
function generateSystems() {
var lowestX = Math.min.apply(Math, arrayX);
var lowestY = Math.min.apply(Math, arrayY);
var offsetX = Math.abs(lowestX);
var offsetY = Math.abs(lowestY);
displayedSystems.forEach(function(data) {
var x = data.position.x / 100000000000000;
var y = data.position.y / 100000000000000;
var coordX = x + offsetX;
var coordY = y + offsetY;
var svg = document.createElementNS("http://www.w3.org/2000/svg", "svg");
svg.setAttribute('id', data.name);
svg.setAttribute('title', data.name);
svg.setAttribute('class', 'system');
svg.setAttribute('constellation-id', data.constellation_id);
svg.setAttribute('style', 'margin-top:'+coordY+'px;margin-left:'+coordX+'px');
svg.setAttributeNS("http://www.w3.org/2000/xmlns/", "xmlns:xlink", "http://www.w3.org/1999/xlink");
document.getElementById('container').appendChild(svg);
});
}
getRegions();
$('#container').panzoom();
});
HTML:
<body>
<select id="regionSelect"></select>
<div id="container"></div>
</body>
CSS:
select {
position: absolute;
}
#container {
.system {
width: 4px;
height: 4px;
background: grey;
border-radius: 12px;
position: absolute;
&:hover {
background: red;
}
}
.label {
position: absolute;
font-size: 10px;
}
}
这个脚本动态地在div中创建几个SVG元素。这些元素中的每一个都使用x和y坐标具有不同的像素偏移,就像地图上的位置一样。
每次通过下拉列表选择新选项时,都会加载一组新位置。
你可以在这里看到我将原始坐标除以10万亿,使它们在像素方面更易于管理:
var x = systemData.position.x / 100000000000000;
var y = systemData.position.y / 100000000000000;
这很好用,但问题是即使在某些选择中,偏移也很大,生成的SVG元素会被推到视口之外。我通过获取最负的坐标并将这些值添加到偏移量(在大多数情况下)从topLeft开始对齐元素来解决这个问题,如下所示:
var lowestX = Math.min.apply(Math, arrayX);
var lowestY = Math.min.apply(Math, arrayY);
var offsetX = Math.abs(lowestX);
var offsetY = Math.abs(lowestY);
displayedSystems.forEach(function(data) {
var x = data.position.x / 100000000000000;
var y = data.position.y / 100000000000000;
var coordX = x + offsetX;
var coordY = y + offsetY;
我正在寻找的是绘制这些位置/元素的不同方式,以便它们始终位于主视口内。简单来说,现在有些元素的边距高达1000px或更高,我正在寻找一种对抗它的奇特方式。
答案 0 :(得分:0)
首先,我建议您只获取一次区域和系统数据..这会让您的用户更加快乐。
但是,要回答您的问题,如果将最小的X和Y值乘以-1(以有效地使它们成为0,0原点),那么您将确保为区域显示的每个系统都以最小的位置开始。 x为0px,最小position.y为0px。
希望这有帮助!
$(document).ready(function() {
var regions = '../js/json/eveRegions.json';
var systems = '../js/json/eveSystems.json';
var regionData = [];
var systemData = [];
var constellations = [];
var displayedSystems = [];
var arrayX = [];
var arrayY = [];
$('#regionSelect').change(function() {
var selectedRegion = $(this).val();
constellations = [];
displayedSystems = [];
arrayX = [];
arrayY = [];
$('#container').empty();
var filteredRegions = regionData.filter((r) => selectedRegion == r.name);
filteredRegions.forEach((r) => {
console.log(r);
r.constellations.forEach((c) => constellations.push(c));
console.log(constellations);
getRegionSystems();
});
});
function getRegionSystems() {
// Clear out the previously displayed systems so we don't keep building the list
displayedSystems = systemData.filter((s) => constellations.indexOf(s.constellation_id) > -1);
displayedSystems.forEach((s) => {
var x = s.position.x / 100000000000000;
var y = s.position.y / 100000000000000;
arrayX.push(x);
arrayY.push(y);
});
generateSystems();
}
function generateSystems() {
var lowestX = Math.min.apply(Math, arrayX);
var lowestY = Math.min.apply(Math, arrayY);
var offsetX = -1 * lowestX;
var offsetY = -1 * lowestY;
displayedSystems.forEach(function(data) {
var x = data.position.x / 100000000000000;
var y = data.position.y / 100000000000000;
var coordX = x + offsetX;
var coordY = y + offsetY;
var svg = document.createElementNS("http://www.w3.org/2000/svg", "svg");
svg.setAttribute('id', data.name);
svg.setAttribute('title', data.name);
svg.setAttribute('class', 'system');
svg.setAttribute('constellation-id', data.constellation_id);
svg.setAttribute('style', 'margin-top:'+coordY+'px;margin-left:'+coordX+'px');
svg.setAttributeNS("http://www.w3.org/2000/xmlns/", "xmlns:xlink", "http://www.w3.org/1999/xlink");
document.getElementById('container').appendChild(svg);
});
}
function getRegions() {
$.getJSON(regions, function(data) {
data.forEach(function(regionData) {
$('#regionSelect').append("<option id="+regionData.region_id+">"+regionData.name+"</option>")
});
regionData = data;
});
}
function getSystems() {
$.getJSON(systems, function(data) {
systemData = data;
});
}
getRegions();
getSystems();
// $('#container').panzoom();
});