我正在尝试使用加速计来移动角色。
但是在on_input()
内使用action.acc_x / action.acc_y / action.acc_z时,我只能在执行其他一些操作时获取信息(“click”,“left”, “右”)
我想将脚本更改为仅通过设备的移动来移动角色
function on_input(self, action_id, action)
label.set_text("info#action", "action: ".. action_id)
label.set_text("info#info", "info: ".. tostring(action.acc_x) ..", ".. tostring(action.acc_y) ..", "..tostring(action.acc_z))
if action.acc_x > 0 then
self.player_direction.x = 1
elseif action.acc_x < 0 then
self.player_direction.x = -1
else
self.player_direction.x = 0
end
end
github:game.script
答案 0 :(得分:4)
据我所知,当action_id
为nil
时,Defold只有一种情况 - 就是从加速度计收到数据的时候。
这意味着你可以写:
function on_input(self, action_id, action)
if not action_id then
label.set_text("info#action", "action: ".. tostring(action_id))
label.set_text("info#info", "info: ".. tostring(action.acc_x) ..", ".. tostring(action.acc_y) ..", "..tostring(action.acc_z))
if action.acc_x > 0 then
self.player_direction.x = 1
elseif action.acc_x < 0 then
self.player_direction.x = -1
else
self.player_direction.x = 0
end
end
end
别忘了替换
label.set_text(&#34; info#action&#34;,&#34; action:&#34; .. action_id)
与
label.set_text(&#34; info#action&#34;,&#34; action:&#34; .. tostring(action_id))