所以伙计们,这是关于Maya,python的问题。
我可以创建一个循环并设置着色器A颜色为R着色器B颜色为G,shaderC为B
for i in range(5):
shader = cmds.shadingNode ('surfaceShader', name=('mm'+str(i)), asShader=True)
cmds.sets(renderable=True, noSurfaceShader=True, empty=True, name=('mmSG'+str(i)))
cmds.setAttr(shader +'.outColor', 1,0,0)
这是我到目前为止所做的,我每3个步骤都会坚持......
答案 0 :(得分:1)
您几乎就在那里 - 您只需要将着色器的outColor
连接到着色组中的surfaceShader
属性:
import maya.cmds as cmds
for i in range(5):
shader = cmds.shadingNode ('surfaceShader', name=('mm'+str(i)), asShader=True)
sg = cmds.sets(renderable=True, noSurfaceShader=True, empty=True, name=('mmSG'+str(i)))
cmds.setAttr(shader +'.outColor', 1,0,0)
cmds.connectAttr(shader + ".outColor", sg + ".surfaceShader")
我误读了OP的意图。如果想要制作一组具有指定颜色的着色器,那么您想要做这样的事情:
colors = {'red': (1,0,0), 'blue': (0,1,0), 'green':(0,0,1)}
for name, color in colors.items():
shader = cmds.shadingNode ('surfaceShader', name=(name), asShader=True)
sg = cmds.sets(renderable=True, noSurfaceShader=True, empty=True, name=(name + "SG")
cmds.setAttr(shader +'.outColor', color[0], color[1], color[2])
cmds.connectAttr(shader + ".outColor", sg + ".surfaceShader")
答案 1 :(得分:1)
所以我最终使用
import maya.cmds as cmds
shaderlist=[]
for i in range(5):
shader = cmds.shadingNode ('surfaceShader', name=('mm'+str(i)), asShader=True)
sg = cmds.sets(renderable=True, noSurfaceShader=True, empty=True, name=('mmSG'+str(i)))
cmds.connectAttr(shader + ".outColor", sg + ".surfaceShader")
shaderlist.append(shader)
for shader in shaderlist[0::3]:
cmds.setAttr(shader+'.outColor', 1.0,0,0)
for shader in shaderlist[1::3]:
cmds.setAttr(shader+'.outColor', 0,1,0)
for shader in shaderlist[2::3]:
cmds.setAttr(shader+'.outColor', 0,0,1)