所以我正在研究这个项目是通过5x5棋盘遍历董事会中不同的方框(位置)发生的不同事件(例如,如果这个人在[2,0]是减少网格的事件只发生2x2尺寸或者[4,0]处的框改变颜色)
非常感谢帮助。
(function() {
// refined add event cross browser
function addEvent(elem, event, fn) {
if (typeof elem === "string") {
elem = document.getElementById(elem);
}
// avoid memory overhead of new anonymous functions for every event handler that's installed
// by using local functions
function listenHandler(e) {
var ret = fn.apply(this, arguments);
if (ret === false) {
e.stopPropagation();
e.preventDefault();
}
return(ret);
}
function attachHandler() {
// set the this pointer same as addEventListener when fn is called
// and make sure the event is passed to the fn also so that works the same too
var ret = fn.call(elem, window.event);
if (ret === false) {
window.event.returnValue = false;
window.event.cancelBubble = true;
}
return(ret);
}
if (elem.addEventListener) {
elem.addEventListener(event, listenHandler, false);
} else {
elem.attachEvent("on" + event, attachHandler);
}
}
function addClass(elem, cls) {
var oldCls = elem.className;
if (oldCls) {
oldCls += " ";
}
elem.className = oldCls + cls;
}
function removeClass(elem, cls) {
var str = " " + elem.className + " ";
elem.className = str.replace(" " + cls + " ", " ").replace(/^\s+|\s+$/g, "");
}
function findItem(items, target) {
for (var i = 0; i < items.length; i++) {
if (items[i] === target) {
return(i);
}
}
return(-1);
}
var keys = {up: 38, down: 40, left: 37, right: 39};
var cards = document.getElementById("game-board").getElementsByClassName("card");
addEvent(document, "keydown", function(e) {
// get key press in cross browser way
var code = e.which || e.keyCode;
// number of items across
var width = 4;
var increment, index, newIndex, active;
switch(code) {
case keys.up:
increment = -width;
break;
case keys.down:
increment = width;
break;
case keys.left:
increment = -1;
break;
case keys.right:
increment = 1;
break;
default:
increment = 0;
break;
}
if (increment !== 0) {
active = document.getElementById("game-board").getElementsByClassName("active")[0];
index = findItem(cards, active);
newIndex = index + increment;
if (newIndex >= 0 && newIndex < cards.length) {
removeClass(active, "active");
addClass(cards[newIndex], "active");
}
// prevent default handling of up, down, left, right keys
return false;
}
});
})();
&#13;
.active {
background: #00ebe4;
border:2px solid #93ff85;
}
*{margin: 0; padding:0;}
body{
font-family:arial;
background: #5f5f5f;
}
#plan{
margin:90px auto;
width:400px;
height:400px;
background: rgba(95, 95, 95, 0.84);
border-radius: 10px;
}
#game-board{
width:380px;
height:380px;
}
.card{
box-shadow: 0 2px 2px 1px #000;
border-radius: 5px;
height:70px;
width:70px;
display:inline-block;
margin-left:20px;
margin-top:20px;
background: #3a89be 14px 7px no-repeat;
}
&#13;
<body>
<div align="center";
style="color: #d8d8d8;
margin-top: 50px" >
<H1></H1>
<h2>use Arrows to Navigate.</h2></div>
<div id="plan">
<div id="game-board">
<div class="card active" id="0"></div>
<div class="card" id="1"></div>
<div class="card" id="2"></div>
<div class="card" id="3"></div>
<div class="card" id="4"></div>
<div class="card" id="5"></div>
<div class="card" id="6"></div>
<div class="card" id="7"></div>
<div class="card" id="8"></div>
<div class="card" id="9"></div>
<div class="card" id="10"></div>
<div class="card" id="11"></div>
<div class="card" id="12"></div>
<div class="card" id="13"></div>
<div class="card" id="14"></div>
<div class="card" id="15"></div>
</div>
</div>
<!-- <div id="restart"><button id="reset-button"></button>reset</div> -->
</body>
&#13;
答案 0 :(得分:0)
这是对你的陈述/澄清的回应:
&#34;但我不知道的是如何跟踪这些行动 具体方块,谢谢&#34;
在javascript中查看event listeners。我知道你正在使用上面的一些内容,但看起来你可能已经从某个地方复制了 - 这很好 - 但它的方式使得它们对于这个目的不那么有用。通常使用getElementById在页面上的特定元素上设置事件侦听器。示例:
HTML
<button id='button1'>Click Me!</button>
JS
document.getElementById('button1').addEventListener("click", myFunction, true);
myFunction = function(){
//here's where you change the color, or size, or make a popup window, etc.
};
单击该特定按钮(也可以是任何其他HTML元素)将执行该功能。