我的课程延伸$date = date('Y-m-d H:i:s', '2017-07-27 05:00');
if(x_seconds($date)):
print "Is within 30 minutes.";
else:
print "IS NOT within 30 minutes";
endif;
从活动中调用类中的以下函数:
Renderer(org.rajawali3d.renderer.Renderer)
我需要因子public void makeText(float[] openGLPpoint, int color, String text,float depth)
{
double adjust_angle_o = 0;
Material mSphereMaterial = new Material();
Bitmap bitmap= setTextInImage(text);
Texture t = new Texture("text",bitmap);
mSphereMaterial.addTexture(t);
Object3D object3D = new Plane(0.3f,0.1f,100,100);
object3D.setMaterial(mSphereMaterial);
object3D.setDoubleSided(true);
object3D.setColor(color);
if(!depth >= 1)
{
adjust_angle_o = 0.2;
}
object3D.setPosition(openGLPpoint[0],
openGLPpoint[1],
openGLPpoint[2]-adjust_angle_o);
getCurrentScene().addChild(object3D);
}
public Bitmap setTextInImage(String text){
Bitmap src =
BitmapFactory.decodeResource(mContext.getResources(),R.drawable.label_bg_sm);
Bitmap dest =
Bitmap.createBitmap(src.getWidth(),
src.getHeight(),
Bitmap.Config.ARGB_8888);
Canvas cs = new Canvas(dest);
Paint tPaint = new Paint();
tPaint.setTextSize(50 * mContext.getResources().getDisplayMetrics().density);
tPaint.setColor(Color.GREEN);
tPaint.setStyle(Paint.Style.FILL_AND_STROKE);
tPaint.setFakeBoldText(true);
cs.drawBitmap(src, 0f, 0f, null);
float height = tPaint.measureText("yY");
float width_o = tPaint.measureText(text+" m");
float x_coord = (src.getWidth() - width_o)/2;
// 15f is to put space between top edge and the text
cs.drawText(text+" m", x_coord, height+15f, tPaint);
return dest;
}
,这是正常的。
从正面看时文字是正确的,但是当从后面看到物体时,文字自然会反映出来。
以下是快照:
Mirrored text observed from rear view
如何修正文本,因为它应该可以从前视图和后视图中读取?任何修复文本镜像的文章?
答案 0 :(得分:0)
我想通了,object3D.setDoubleSided(false)
创建了一个重复的对象并在y轴上旋转了180。它现在工作正常。
编辑:旋转的一面显示为原始的暗。增加alpha不起作用。任何人都可以进一步指导吗