我已经尝试了下面的代码,并且tileset没有加载。
this.game.physics.startSystem(Phaser.Physics.ARCADE);
map = game.add.tilemap('tilemap');
map.addTilesetImage('floor', 'tiles');
layer = map.createLayer('GroundLayer');
layer.resizeWorld();

答案 0 :(得分:0)
我发现这个代码很有效
this.game.physics.startSystem(Phaser.Physics.ARCADE);
this.map = game.add.tilemap('tilemap');
this.map.addTilesetImage('floor', 'floor');
this.layer = this.map.createLayer('GroundLayer');
game.physics.enable(this.map, Phaser.Physics.ARCADE);
this.map.setCollisionBetween(0, 1, true, "GroundLayer");
this.layer.resizeWorld();