我正在尝试使用圆圈在Tkinter中建模一个简单的太阳系,并在画布中移动它们。但是,我试图找到一种动画方法。我环顾四周,发现move
函数与after
结合,创建了一个动画循环。我尝试使用参数进行烦躁以改变y
偏移并在弯曲路径中创建移动,但是在尝试递归或使用while
循环时我失败了。这是我到目前为止的代码:
import tkinter
class celestial:
def __init__(self, x0, y0, x1, y1):
self.x0 = x0
self.y0 = y0
self.x1 = x1
self.y1 = y1
sol_obj = celestial(200, 250, 250, 200)
sx0 = getattr(sol_obj, 'x0')
sy0 = getattr(sol_obj, 'y0')
sx1 = getattr(sol_obj, 'x1')
sy1 = getattr(sol_obj, 'y1')
coord_sol = sx0, sy0, sx1, sy1
top = tkinter.Tk()
c = tkinter.Canvas(top, bg='black', height=500, width=500)
c.pack()
sol = c.create_oval(coord_sol, fill='black', outline='white')
top.mainloop()
答案 0 :(得分:1)
这里显示了一种方法,可以使用tkinter after
方法来更新对象的位置和关联的canvas oval
对象。它使用生成器函数来计算沿圆形路径的坐标,该路径表示其中一个Celestial
实例(名为planet_obj1
)的轨道。
import math
try:
import tkinter as tk
except ImportError:
import Tkinter as tk # Python 2
DELAY = 100
CIRCULAR_PATH_INCR = 10
sin = lambda degs: math.sin(math.radians(degs))
cos = lambda degs: math.cos(math.radians(degs))
class Celestial(object):
# Constants
COS_0, COS_180 = cos(0), cos(180)
SIN_90, SIN_270 = sin(90), sin(270)
def __init__(self, x, y, radius):
self.x, self.y = x, y
self.radius = radius
def bounds(self):
""" Return coords of rectangle surrounding circlular object. """
return (self.x + self.radius*self.COS_0, self.y + self.radius*self.SIN_270,
self.x + self.radius*self.COS_180, self.y + self.radius*self.SIN_90)
def circular_path(x, y, radius, delta_ang, start_ang=0):
""" Endlessly generate coords of a circular path every delta angle degrees. """
ang = start_ang % 360
while True:
yield x + radius*cos(ang), y + radius*sin(ang)
ang = (ang+delta_ang) % 360
def update_position(canvas, id, celestial_obj, path_iter):
celestial_obj.x, celestial_obj.y = next(path_iter) # iterate path and set new position
# update the position of the corresponding canvas obj
x0, y0, x1, y1 = canvas.coords(id) # coordinates of canvas oval object
oldx, oldy = (x0+x1) // 2, (y0+y1) // 2 # current center point
dx, dy = celestial_obj.x - oldx, celestial_obj.y - oldy # amount of movement
canvas.move(id, dx, dy) # move canvas oval object that much
# repeat after delay
canvas.after(DELAY, update_position, canvas, id, celestial_obj, path_iter)
top = tk.Tk()
top.title('Circular Path')
canvas = tk.Canvas(top, bg='black', height=500, width=500)
canvas.pack()
sol_obj = Celestial(250, 250, 25)
planet_obj1 = Celestial(250+100, 250, 15)
sol = canvas.create_oval(sol_obj.bounds(), fill='yellow', width=0)
planet1 = canvas.create_oval(planet_obj1.bounds(), fill='blue', width=0)
orbital_radius = math.hypot(sol_obj.x - planet_obj1.x, sol_obj.y - planet_obj1.y)
path_iter = circular_path(sol_obj.x, sol_obj.y, orbital_radius, CIRCULAR_PATH_INCR)
next(path_iter) # prime generator
top.after(DELAY, update_position, canvas, planet1, planet_obj1, path_iter)
top.mainloop()
以下是它的运行情况: