LibGdX项目中的android目标字符串在哪里?

时间:2017-06-27 09:20:25

标签: android libgdx android-gradle build.gradle

这可能是noob问题,但答案在互联网上并不容易找到,或者没有直接答案。

我正在尝试使用一个针对android-19的旧LibGdx项目。 我想以android 25或更高版本为目标。 但我没能找到改变这些字符串的地方。 我在build.gradle上搜索但没有找到任何内容。所以现在需要帮助。

我附加了整个Android / build.gradle:

    android {
    buildToolsVersion project.androidToolsVersion
    compileSdkVersion project.androidSDKVersion.toInteger()
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            resources.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
            jniLibs.srcDirs = ['libs']
        }

        instrumentTest.setRoot('tests')
    }
}

// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() { 
    file("libs/armeabi/").mkdirs();
    file("libs/armeabi-v7a/").mkdirs();
    file("libs/x86/").mkdirs();

    configurations.natives.files.each { jar ->
        def outputDir = null
        if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
        if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
        if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
        if(outputDir != null) {
            copy {
                from zipTree(jar)
                into outputDir
                include "*.so"
            }
        }
    }
}

task run(type: Exec) {
    def adb = "$System.env.ANDROID_HOME/platform-tools/adb"
    commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.badlogicgames.superjumper.android/com.badlogicgames.superjumper.android.AndroidLauncher'
}

// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
    // need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
    // ignores any nodes added in classpath.file.withXml
    sourceSets {
        main {
            java.srcDirs "src", 'gen'
        }
    }

    jdt {
        sourceCompatibility = 1.6
        targetCompatibility = 1.6
    }

    classpath {
        plusConfigurations += [ project.configurations.compile ]       
        containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'       
    }

    project {
        name = appName + "-android"
        natures 'com.android.ide.eclipse.adt.AndroidNature'
        buildCommands.clear();
        buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
        buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
        buildCommand "org.eclipse.jdt.core.javabuilder"
        buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
    }
}

// sets up the Android Idea project, using the old Ant based build.
idea {
    module {
        sourceDirs += file("src");
        scopes = [ COMPILE: [plus:[project.configurations.compile]]]        

        iml {
            withXml {
                def node = it.asNode()
                def builder = NodeBuilder.newInstance();
                builder.current = node;
                builder.component(name: "FacetManager") {
                    facet(type: "android", name: "Android") {
                        configuration {
                            option(name: "UPDATE_PROPERTY_FILES", value:"true")
                        }
                    }
                }
            }
        }
    }
}

2 个答案:

答案 0 :(得分:0)

看看android / build.gradle

<强>更新

试试:

android {
    buildToolsVersion project.androidToolsVersion
    compileSdkVersion project.androidSDKVersion.toInteger()
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            resources.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
            jniLibs.srcDirs = ['libs']
        }

        instrumentTest.setRoot('tests')
     }

    defaultConfig {
        applicationId "com.companie.project" // I don't know if it's really usefull in your case
        minSdkVersion 8
        targetSdkVersion 25
    }
}

答案 1 :(得分:0)

在android模块的defaultConfig文件中的android标记内找到build.gradle

defaultConfig {
    applicationId "com.its.mygame"
    minSdkVersion 11
    targetSdkVersion 23             // This is what you want, change here
    ...
}

如果没有,请打开Android模块的AndoidManifest.xml文件。

<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="23" />  //change here

如果两地都有,怎么办?

AndroidManifest.xml的配置将覆盖build.gradle的defaultConfig配置。