Unity Editor - 使用switch case在两点之间显示GUI线

时间:2017-06-25 20:02:36

标签: unity3d mono switch-statement unity5

我正在尝试实现一个编辑器脚本,该脚本将在编辑器中的任意两点之间显示GUI线。我有三个空的游戏对象作为Vector3点(A,B和C),例如,如果按下按钮#1,则值为整数" switchCase"将被设置为1,并根据switch case语句,它将显示A点和B点之间的一条线。如果按下#2按钮," switchCase"设置为2,它将显示A点和B点之间,B点和C点之间的线,依此类推。

我遇到的问题是,当我按下按钮时 - 编辑器中没有任何反应。我可以看到" switchCase"的价值在检查器中正确更改,但线条未显示。

如果我在检查器中直接输入值,它可以正常工作,但我的目标是在按下按钮时更改值,而不是手动更改检查器中的值。

希望我的问题有道理。任何帮助将不胜感激!

这是编辑器脚本:

using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
using System.Linq;

[CustomEditor(typeof(LineTest))]
public class LineTestInspector : Editor
{    
 public LineTest myScript;

 public void OnSceneGUI()
 {

     Handles.color = Color.red;

     switch (myScript.switchCase)
     {    
         case 1:

             GameObject posAobj = GameObject.Find("PointA");
             GameObject posBobj = GameObject.Find("PointB");

             myScript.posA = posAobj.transform.position;
             myScript.posB = posBobj.transform.position;

             Handles.DrawLine(myScript.posA, myScript.posB);

             break;

         case 2:

             GameObject posCobj = GameObject.Find("PointC");

             myScript.posC = posCobj.transform.position;

             Handles.DrawLine(myScript.posA, myScript.posB);
             Handles.DrawLine(myScript.posB, myScript.posC);

             break;
     }

 public override void OnInspectorGUI()
 {
     DrawDefaultInspector();

     if (GUILayout.Button("Draw First Line"))
     {
         myScript.switchCase= 1;
         Debug.Log("Switch - 1");
     }

     if (GUILayout.Button("Draw Second Line"))
     {
         myScript.switchCase = 2;
         Debug.Log("Switch - 2");
     }

     if (GUILayout.Button("Reset switchCase"))
     {
         myScript.switchCase = 0;
         Debug.Log("Switch - 0");
     }
 }
}

Mono剧本:

  using System.Collections;
  using System;
  using System.Collections.Generic;
  using UnityEngine;

  public class LineTest : MonoBehaviour {

     public Vector3 posA;
     public Vector3 posB;
     public Vector3 posC;

     public int switchCase;

 }

1 个答案:

答案 0 :(得分:1)

更改值后,您必须调用EditorUtility.SetDirty(myScript);让编辑器更新。

您的代码应如下所示:

public override void OnInspectorGUI()
  {
    DrawDefaultInspector();

    if (GUILayout.Button("Draw First Line"))
    {
      myScript.switchCase = 1;
      Debug.Log("Switch - 1");

      EditorUtility.SetDirty(myScript);
    }

    if (GUILayout.Button("Draw Second Line"))
    {
      myScript.switchCase = 2;
      Debug.Log("Switch - 2");

      EditorUtility.SetDirty(myScript);
    }

    if (GUILayout.Button("Reset switchCase"))
    {
      myScript.switchCase = 0;
      Debug.Log("Switch - 0");

      EditorUtility.SetDirty(myScript);
    }
  }