我在通过加载纹理方法加载纹理时出现问题。
+(Texture*) loadTexture: (NSString*) name path: (NSString*) path{
CGImageRef imageReference = [[UIImage imageNamed:path] CGImage];
GLKTextureInfo* textureInfo = [GLKTextureLoader textureWithCGImage:imageReference options:nil error:NULL];
Texture* texture = [[Texture alloc] init:textureInfo];
NSLog(@"width: %i height: %i data: %p", [texture Width], [texture Height], [texture getTextureInfo]);
if(!Textures) Textures = [[NSMutableDictionary alloc] init];
[Textures setObject:texture forKey:name];
NSLog(@"adding key %@ to dictionary with pointer %p", name, Textures);
NSLog( @"%@", Textures );
return texture;
}
第一次调用load纹理方法时,一切都很好,但是任何后续的加载纹理调用都无法初始化textureInfo,NSLog显示&#34; width:0 height:0 data:0x0&#34; < / p>