我有这个可以运行战舰游戏的exe文件。它独立地工作正常,但当我把它的代码放在def Zeeslag中时,它并没有被执行。有一个按钮,其命令指向此def,但是当您单击它时,没有任何反应! 你可能已经看到了,我是一位经验丰富的程序员。请帮助!
from Tkinter import *
root = Tk()
root.wm_title("Minigames")
root.config(background = "#4FAC8D") #zeegroen
def Zeeslag():
from random import randint
board = [] #dit is het bord
for x in range(5): #maakt een rij in het spelbord
board.append(["O"] * 5)
def print_board(board): #voegt de rijen samen
for row in board:
print " ".join(row)
print "Laten we zeeslag spelen!"
print "Er zitten 3 boten van 1 vakje lang verborgen."
print "Je hebt 10 beurten om te raden waar hij zit."
print_board(board)
def random_row(board): #bepaalt y cor
return randint(1, len(board[0])) #het bord is 5 bij 5
def random_col(board): #bepaalt x cor
return randint(1, len(board[0]))
ship1_row = random_row(board) #maakt schip 1 aan
ship1_col = random_col(board)
ship2_row = random_row(board) #maakt schip 2 aan
ship2_col = random_col(board)
ship3_row = random_row(board) #maakt schip 3 aan
ship3_col = random_col(board)
"""" om te testen:
print str(ship1_row) +' ' + str(ship1_col)
print str(ship2_row) +' ' + str(ship2_col)
print str(ship3_row) +' ' + str(ship3_col) """
boats_hit=0 #je moet in totaal 3 boten raken
for turn in range(10): #10 beurten
print "Beurt "+ str(turn+1)
guess_row = int(raw_input("Raad de rij:"))
guess_col = int(raw_input("Raad de kolom:"))
if guess_row == ship1_row and guess_col == ship1_col or guess_row == ship2_row and guess_col == ship2_col or guess_row == ship3_row and guess_col == ship3_col :
print "Gefeliciteerd! Je hebt er een geraakt!"
board[guess_row-1][guess_col-1]= "G"
boats_hit +=1
print_board(board)
if boats_hit==3: #als je ze alle 3 hebt gevonden
print 'Je hebt gewonnen'
break
elif(guess_row < 1 or guess_row > 5) or (guess_col < 1 or guess_col > 5): #controle
print "Oeps, dat zit niet op het spelbord."
elif(board[guess_row-1][guess_col-1] == "X"): #herhaling vermijden
print "Dat heb je al eerder ingevoerd."
else:
print "Fout!"
board[guess_row-1][guess_col-1] = "X" #foute poging
print_board(board)
if turn == 9:
print "Einde Spel. Ze zaten hier!"
board[ship1_row-1][ship1_col-1]= "S" #zet S neer op de plekken van de boten
board[ship2_row-1][ship2_col-1]= "S"
board[ship3_row-1][ship3_col-1]= "S"
print_board(board)
mainFrame = Frame(root, width=200, height = 600)
mainFrame.grid(row=0, column=0, padx=10, pady=2)
mainFrame.config(background="#246952")
Label(mainFrame, text="Kies welk spel je wilt spelen ").grid(row=0, column=0, padx=10, pady=2)
btnFrame = Frame(mainFrame, width=200, height = 200)
btnFrame.grid(row=0, column=1, padx=10, pady=2)
zeeslagBtn = Button(btnFrame, text="Zeeslag", command=Zeeslag)
zeeslagBtn.grid(row=0, column=0, padx=10, pady=2)
root.mainloop()
答案 0 :(得分:0)
如果您拥有游戏的.exe
文件,则可以使用os.system功能从GUI启动它。只需将Zeeslag()
重新定义为:
import os
def Zeeslag():
os.system(' "...\game.exe" ') # (Fill in the correct path)