所以,我正在尝试创建一个方法来动画控件在窗体上的移动。我会预先生成控件要前往的所有点,如下所示:
private static List<decimal> TSIncrement(int durationInMilliseconds, decimal startPoint, decimal endPoint)
{
List<decimal> tempPoints = new List<decimal>();
decimal distance = endPoint - startPoint;
decimal increment = distance / durationInMilliseconds;
decimal tempPoint = (decimal)startPoint;
for (decimal i = durationInMilliseconds; i > 0; i--)
{
tempPoint += increment;
tempPoints.Add(tempPoint);
}
return tempPoints;
}
这将输出一个列表,其中的点数与动画持续时间中的毫秒数一样多。我想你可以猜到我之后在做什么:
public static void ControlAnimation(Control control, Point locationEndpoint, int delay)
{
if (delay > 0)
{
List<decimal> tempXpoints = TSIncrement(delay, control.Location.X, locationEndpoint.X);
List<decimal> tempYpoints = TSIncrement(delay, control.Location.Y, locationEndpoint.Y);
for (int i = 0; i < delay; i++)
{
control.Location = new Point((int)Math.Round(tempXpoints[i]), (int)Math.Round(tempYpoints[i]));
Thread.Sleep(1); //I won't leave this obviously, it's just easier for now
}
}
}
在实际的方法中,我浏览了这个点列表并使用它们来创建控件的新位置(实际上我使用两个列表作为横坐标和纵坐标)。
我的问题在于每次换档之间产生一毫秒的延迟。由于循环中的代码需要一些时间来执行,因此通常最多会持续大约5秒钟。
我尝试使用秒表来测量设置control.location所需的时间,并将其减去1毫秒的延迟。秒表也增加了一些延迟,因为我必须每次启动,停止并重置它。
那我应该怎么做,我怎样才能改进我的代码呢?非常感谢任何反馈:)
答案 0 :(得分:0)
在WinForms中,你不会在50毫秒以下得到可靠的延迟,所以这就是我在下面使用的延迟:
private Random R = new Random();
private async void button1_Click(object sender, EventArgs e)
{
button1.Enabled = false;
label1.AutoSize = false;
label1.Size = button2.Size;
Point p = new Point(R.Next(this.Width - button2.Width), R.Next(this.Height - button2.Height));
label1.Location = p;
label1.SendToBack();
await MoveControl(button2, p, R.Next(2000, 7001));
button1.Enabled = true;
}
private Task MoveControl(Control control, Point LocationEndPoint, int delayInMilliseconds)
{
return Task.Run(new Action(() =>
{
decimal p;
int startX = control.Location.X;
int startY = control.Location.Y;
int deltaX = LocationEndPoint.X - startX;
int deltaY = LocationEndPoint.Y - startY;
System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
sw.Start();
while(sw.ElapsedMilliseconds < delayInMilliseconds)
{
System.Threading.Thread.Sleep(50);
p = Math.Min((decimal)1.0, (decimal)sw.ElapsedMilliseconds / (decimal)delayInMilliseconds);
control.Invoke((MethodInvoker)delegate {
control.Location = new Point(startX + (int)(p * deltaX), startY + (int)(p * deltaY));
});
}
}));
}