我在阅读C ++中的2D数组时感到震惊,我们可以在声明中声明 这样一来:
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<div class="row">
<div class="col-lg-10">
<div class="input-group">
<input id="inputSentence" type="text"
class="form-control" placeholder="Sentence...">
<span class="input-group-btn">
<button class="btn btn-secondary"
type="button" id="addSentence">Add</button>
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<span id="sentence"></span>
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<a href="#" class="add"> + </a>
<a href="#" class="remove"> - </a>
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<div class="row">
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<button id="save">Save</button>
我想知道为什么函数不需要第一维的大小?
我在许多论坛上问这个问题,但只是得到了如何声明这样的数组的方法。但是从来没有找到原因的答案?
答案 0 :(得分:0)
因为传递给函数的数组被视为指针(对于数组的第一个元素)。
所以像
这样的参数声明/// @description Movement logic
// Get the input
var x_input = (keyboard_check(vk_right) - keyboard_check(vk_left)) * acceleration_;
// Vector variables
var vector2_x = 0;
var vector2_y = 1;
// Horizontal movement
velocity_[vector2_x] = clamp(velocity_[vector2_x]+x_input, -max_velocity_[vector2_x], max_velocity_[vector2_x]);
var on_ground = tile_collide_at_points(collision_tile_map_id_, [bbox_left, bbox_bottom], [bbox_right-1, bbox_bottom]);
if keyboard_check(vk_right){
if on_ground {
sprite_index = spr_player_ground_right
direction_=0
}
else {
sprite_index = spr_player_flying_right
direction_=0
}
}
if keyboard_check(vk_left){
if on_ground {
sprite_index = spr_player_ground_left
direction_=1
}
else {
sprite_index = spr_player_flying_left
direction_=1
}
}
// Friction
if x_input == 0 {
velocity_[vector2_x] = lerp(velocity_[vector2_x], 0, .2);
}
// Gravity
velocity_[vector2_y] += gravity_;
// Move and contact tiles
move_and_contact_tiles(collision_tile_map_id_, 64, velocity_);
// Jumping
var on_ground = tile_collide_at_points(collision_tile_map_id_, [bbox_left, bbox_bottom], [bbox_right-1, bbox_bottom]);
//if on_ground {
// Jumping
if keyboard_check(vk_space) {
velocity_[vector2_y] = -jump_speed_;
if direction_=0 {
sprite_index = spr_player_flying_right
direction_=0
}
else {
sprite_index = spr_player_flying_left
direction_=1
}
}
//}
等于
/// @description Movement variables
velocity_ = [0, 0];
gravity_ = 0.3;
jump_speed_ = 4;
max_velocity_ = [8, 32];
acceleration_ = 2.1;
direction_ = 0;
// Get the tilemap id
var layer_id = layer_get_id("CollisionTiles");
collision_tile_map_id_ = layer_tilemap_get_id(layer_id);
因此<div style="width:1200px;right:0px; top:100px; height:200px;background-color:lightgray;">Hello</div>
是指向float month[][X]
类型的float (*month)[X]
元素数组的指针。
这是因为“2d”数组实际上是数组的数组。 C ++实际上没有多维数组。
另请注意array of arrays is not the same as a pointer to a pointer。指针的衰减仅发生在外部数组(“第一维”)。