我发现的一些解决方案似乎并不适用于Windows上的终端。仅将文本更改为整个行的一种颜色。 例如:
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hConsole, 0 | 15);
cout << 1;
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hConsole,5 | 0);
cout << 2;
仅将文字和背景更改为一种颜色。 谢谢你的帮助!
答案 0 :(得分:1)
是的,有可能。它不适合你的原因是你的代码错了。你永远不会设置背景颜色;你只需操纵前景色。
问题的根源几乎肯定是你使用幻数(view.showsDrawCount = true
和0 | 15
)而不是5 | 0
中定义的常数:< / p>
<Windows.h>
以下代码适用于我:
#define FOREGROUND_BLUE 0x0001 // text color contains blue.
#define FOREGROUND_GREEN 0x0002 // text color contains green.
#define FOREGROUND_RED 0x0004 // text color contains red.
#define FOREGROUND_INTENSITY 0x0008 // text color is intensified.
#define BACKGROUND_BLUE 0x0010 // background color contains blue.
#define BACKGROUND_GREEN 0x0020 // background color contains green.
#define BACKGROUND_RED 0x0040 // background color contains red.
#define BACKGROUND_INTENSITY 0x0080 // background color is intensified.
这是我的控制台窗口的屏幕截图,证明它有效。 (但请注意,我的控制台颜色已根据Tango主题进行了自定义,因此您的颜色可能会略有不同。)
我建议您通过定义枚举来让自己的生活更轻松:
const HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
// yellow on blue
SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY | BACKGROUND_BLUE);
std::cout << 1;
// blue on bright green
SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_INTENSITY);
std::cout << 2;
// reset to black on white
SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
std::cout << std::endl;
然后设置这样的颜色:
enum ConsoleColors
{
BlackFore = 0,
MaroonFore = FOREGROUND_RED,
GreenFore = FOREGROUND_GREEN,
NavyFore = FOREGROUND_BLUE,
TealFore = FOREGROUND_GREEN | FOREGROUND_BLUE,
OliveFore = FOREGROUND_RED | FOREGROUND_GREEN,
PurpleFore = FOREGROUND_RED | FOREGROUND_BLUE,
GrayFore = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
SilverFore = FOREGROUND_INTENSITY,
RedFore = FOREGROUND_INTENSITY | FOREGROUND_RED,
LimeFore = FOREGROUND_INTENSITY | FOREGROUND_GREEN,
BlueFore = FOREGROUND_INTENSITY | FOREGROUND_BLUE,
AquaFore = FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE,
YellowFore = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN,
FuchsiaFore = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE,
WhiteFore = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
BlackBack = 0,
MaroonBack = BACKGROUND_RED,
GreenBack = BACKGROUND_GREEN,
NavyBack = BACKGROUND_BLUE,
TealBack = BACKGROUND_GREEN | BACKGROUND_BLUE,
OliveBack = BACKGROUND_RED | BACKGROUND_GREEN,
PurpleBack = BACKGROUND_RED | BACKGROUND_BLUE,
GrayBack = BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE,
SilverBack = BACKGROUND_INTENSITY,
RedBack = BACKGROUND_INTENSITY | BACKGROUND_RED,
LimeBack = BACKGROUND_INTENSITY | BACKGROUND_GREEN,
BlueBack = BACKGROUND_INTENSITY | BACKGROUND_BLUE,
AquaBack = BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE,
YellowBack = BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN,
FuchsiaBack = BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE,
WhiteBack = BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE,
};