我有一个小动画循环,可以快速循环显示图像。我们的目标是让它保持恒定和流畅,但我似乎正在遇到一个问题,图像显示一秒钟并保持在第一帧。
以下代码来自整个播放器类,其中包含动画:
class Ship(pygame.sprite.Sprite):
change_x = 0
delay = 0
frame = 1
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = PlayerShip0.convert_alpha()
self.rect = self.image.get_rect()
self.rect.x = SCREEN_X / 2 - 100
self.rect.y = SCREEN_Y - 40
def move(self, speed):
self.change_x = speed
def stop(self):
self.change_x = 0
def update(self, screen):
self.rect.x += self.change_x
if self.rect.x < 0:
self.rect.x = 0
elif self.rect.right > SCREEN_X:
self.rect.x -= 3
self.delay += 1
if self.delay >= 50:
if self.frame == 1:
self.image = PlayerShip0.convert_alpha()
self.frame = 2
self.delay = 1
if self.frame == 2:
self.image = PlayerShip1.convert_alpha()
self.frame = 3
self.delay = 1
if self.frame == 3:
self.image = PlayerShip2.convert_alpha()
self.frame = 1
self.delay = 1
print(self.frame)
screen.blit(self.image,self.rect)
答案 0 :(得分:1)
而不是
if self.frame == 1:
self.image = PlayerShip0.convert_alpha()
self.frame = 2
self.delay = 1
if self.frame == 2:
self.image = PlayerShip1.convert_alpha()
self.frame = 3
self.delay = 1
if self.frame == 3:
self.image = PlayerShip2.convert_alpha()
self.frame = 1
self.delay = 1
使用
if self.frame == 1:
self.image = PlayerShip0.convert_alpha()
self.frame = 2
self.delay = 1
elif self.frame == 2:
self.image = PlayerShip1.convert_alpha()
self.frame = 3
self.delay = 1
elif self.frame == 3:
self.image = PlayerShip2.convert_alpha()
self.frame = 1
self.delay = 1
否则,您会在第一个self.frame
块中将2
设置为if
,而第二个if
块会立即将其设置为3
,第三个if
块实体的条件,依此类推。