看一下svg。那里的路径几乎相同,但第二个路径是通过使用evenodd
填充并在其内部的形状中添加一个完整的矩形来反转。
body {
background: linear-gradient(to bottom, blue, red);
}
svg {
height: 12em;
border: 1px solid white;
}
svg + svg {
margin-left: 3em;
}

<svg viewBox="0 0 10 10">
<path d="
M 1 1 L 2 3 L 3 2 Z
M 9 9 L 8 7 L 7 8 Z
" />
</svg>
<svg viewBox="0 0 10 10">
<path fill-rule="evenodd" d="
M 0 0 h 10 v 10 h -10 z
M 1 1 L 2 3 L 3 2 Z
M 9 9 L 8 7 L 7 8 Z
" />
</svg>
&#13;
现在我想在canvas
上绘制相同的图片。第一张图片没有问题:
~function () {
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var h = canvas.clientHeight, w = canvas.clientWidth;
canvas.height = h;
canvas.width = w;
ctx.scale(h / 10, w / 10);
ctx.beginPath();
ctx.moveTo(1, 1);
ctx.lineTo(2, 3);
ctx.lineTo(3, 2);
ctx.closePath();
ctx.fill();
ctx.beginPath();
ctx.moveTo(9, 9);
ctx.lineTo(8, 7);
ctx.lineTo(7, 8);
ctx.closePath();
ctx.fill();
}()
&#13;
body {
background: linear-gradient(to bottom, blue, red);
}
canvas {
height: 12em;
border: 1px solid white;
}
&#13;
<canvas height="10" width="10"></canvas>
&#13;
但如果我需要画布具有透明背景,我怎么画第二个?
每个路径片段仅由行L
组成,从M
开始,以Z
结束。
碎片不会重叠。
答案 0 :(得分:1)
ctx.fill(fillrule)
也接受"evenodd"
fillrule参数,但在这种情况下甚至不需要它,因为三角形与矩形完全重叠。
~function () {
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var h = canvas.clientHeight, w = canvas.clientWidth;
canvas.height = h;
canvas.width = w;
ctx.scale(h / 10, w / 10);
ctx.beginPath(); // start our Path declaration
ctx.moveTo(1, 1);
ctx.lineTo(2, 3);
ctx.lineTo(3, 2);
// Actually closePath is generally only needed for stroke()
ctx.closePath(); // lineTo(1,1)
ctx.moveTo(9, 9);
ctx.lineTo(8, 7);
ctx.lineTo(7, 8);
ctx.closePath(); // lineTo(9,9)
ctx.rect(0,0,10,10) // the rectangle
ctx.fill();
}()
body {
background: linear-gradient(to bottom, blue, red);
}
canvas {
height: 12em;
border: 1px solid white;
}
<canvas height="10" width="10"></canvas>
如果你的三角形与路径的另一段(这里是弧形)重叠,那将是有用的:
var canvas = document.querySelectorAll('canvas');
var h = canvas[0].clientHeight, w = canvas[0].clientWidth;
drawShape(canvas[0].getContext('2d'), 'nonzero');
drawShape(canvas[1].getContext('2d'), 'evenodd');
function drawShape(ctx, fillrule) {
ctx.canvas.height = h;
ctx.canvas.width = w;
ctx.scale(h / 10, w / 10);
ctx.beginPath(); // start our Path declaration
ctx.moveTo(1, 1);
ctx.lineTo(2, 3);
ctx.lineTo(3, 2);
// here closePath is useful
ctx.closePath(); // lineTo(1,1)
ctx.arc(5,5,5,0,Math.PI*2)
ctx.moveTo(9, 9);
ctx.lineTo(8, 7);
ctx.lineTo(7, 8);
ctx.closePath(); // lineTo(9,9)
ctx.rect(0,0,10,10) // the rectangle
ctx.fill(fillrule);
ctx.fillStyle = 'white';
ctx.setTransform(1,0,0,1,0,0);
ctx.fillText(fillrule, 5, 12)
}
body {
background: linear-gradient(to bottom, blue, red);
}
canvas {
height: 12em;
border: 1px solid white;
}
<canvas height="10" width="10"></canvas>
<canvas height="10" width="10"></canvas>
答案 1 :(得分:1)
创建图像反转的最佳方法是使用globalCompositeOperation = "destination-out"
填充规则的问题在于,用于创建形状的方法很多次与其生成的图像的可视化表示不匹配。
下一个片段显示了这种情况。通过穿越路径线快速渲染星形。 nonzero
填充规则会创建我们想要的形状。但是如果我们试图通过定义它周围的路径来反转它,它就会失败,如果我们使用evenodd
规则它也无法显示重叠区域。此外,添加外部框会增加笔划以及填充,从而进一步使图像和获得我们想要的工作量变得复杂。
const ctx = canvas.getContext("2d");
const w = (canvas.width = innerWidth)*0.5;
const h = (canvas.height = innerHeight)*0.5;
// when there is a fresh context you dont need to call beginPath
// when defining a new path (after beginPath or a fresh ctx) you
// dont need to use moveTo the path will start at the first point
// you define
for(var i = 0; i < 14; i ++){
var ang = i * Math.PI * (10/14);
var x = Math.cos(ang) * w * 0.7 + w;
var y = Math.sin(ang) * h * 0.7 + h;
ctx.lineTo(x,y);
}
ctx.closePath();
ctx.lineWidth = 5;
ctx.lineJoin = "round";
ctx.stroke();
ctx.fillStyle = "red";
ctx.fill();
canvas.onclick = ()=>{
ctx.rect(0,0,innerWidth,innerHeight);
ctx.fillStyle = "blue";
ctx.fill();
info.textContent = "Result did not invert using nonzero fill rule";
info1.textContent = "Click to see using evenodd fill";
info1.className = info.className = "whiteText";
canvas.onclick = ()=>{
info.textContent = "Inverse image not the image wanted";
info1.textContent = "Click to show strokes";
info.className = info1.className = "blackText";
ctx.fillStyle = "yellow";
ctx.fill("evenodd");
canvas.onclick = ()=>{
info.textContent = "Strokes on boundary encroch on the image";
info1.textContent = "See next snippet using composite operations";
ctx.stroke();
ctx.lineWidth = 10;
ctx.lineJoin = "round";
ctx.strokeStyle = "Green";
ctx.stroke();
}
}
}
&#13;
body {
font-family : "arial";
}
.whiteText { color : white }
.blackText { color : black }
canvas {
position : absolute;
top : 0px;
left : 0px;
z-index : -10;
}
&#13;
<canvas id=canvas></canvas>
<div id="info">The shape we want to invert</div>
<div id="info1">Click to show result of attempting to invert</div>
&#13;
要绘制形状的倒数,首先使用不透明值填充所有像素(在本例中为黑色)。然后像平常一样定义形状。无需添加额外的路径点。
在调用fill或stroke之前,将复合操作设置为&#34; destination-out&#34;这意味着在渲染像素的任何位置从目标中删除像素。然后正常调用填充和描边功能。
完成后,使用
恢复默认复合操作ctx.globalCompositeOperation = "source-over";
见下一个例子。
const ctx = canvas.getContext("2d");
const w = (canvas.width = innerWidth)*0.5;
const h = (canvas.height = innerHeight)*0.5;
// first create the mask
ctx.fillRect(10,10,innerWidth-20,innerHeight-20);
// then create the path for the shape we want inverted
for(var i = 0; i < 14; i ++){
var ang = i * Math.PI * (10/14);
var x = Math.cos(ang) * w * 0.7 + w;
var y = Math.sin(ang) * h * 0.7 + h;
ctx.lineTo(x,y);
}
ctx.closePath();
ctx.lineWidth = 5;
ctx.lineJoin = "round";
// now remove pixels where the shape is defined
// both for the stoke and the fill
ctx.globalCompositeOperation = "destination-out";
ctx.stroke();
ctx.fillStyle = "red";
ctx.fill();
&#13;
canvas {
position : absolute;
top : 0px;
left : 0px;
z-index : -10;
background: linear-gradient(to bottom, #6CF, #3A6, #4FA);
}
&#13;
<canvas id=canvas></canvas>
&#13;
答案 2 :(得分:0)
苏维埃:
beginPath
和fill
。closePath
替换为手动lineTo
到对应点。它会给你倒像:
~function () {
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var h = canvas.clientHeight, w = canvas.clientWidth;
canvas.height = h;
canvas.width = w;
ctx.scale(h / 10, w / 10);
ctx.beginPath(); // begin it once
ctx.moveTo(0, 0); // Add full rectangle
ctx.lineTo(10, 0);
ctx.lineTo(10, 10);
ctx.lineTo(0, 10);
ctx.moveTo(1, 1);
ctx.lineTo(2, 3);
ctx.lineTo(3, 2);
ctx.lineTo(1, 1); // not ctx.closePath();
ctx.moveTo(9, 9);
ctx.lineTo(8, 7);
ctx.lineTo(7, 8);
ctx.lineTo(9, 9);
ctx.fill(); // And fill in the end
}()
&#13;
body {
background: linear-gradient(to bottom, blue, red);
}
canvas {
height: 12em;
border: 1px solid white;
}
&#13;
<canvas height="10" width="10"></canvas>
&#13;