我试图使用的图像是drakeImg,它应该从游戏框架的顶部掉落,游戏工作正常,但我看不到drakeImg从屏幕顶部掉落,我只能看到boatImg和背景,但躲闪计数和崩溃()仍然有效。这是我的代码:
import pygame
import time
import random
pygame.init()
display_width = 800
display_height = 700
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
green = (0,255,0)
blue = (3,30,104)
boat_width = 110
drake_width = 110
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Gotta Go Fast')
clock = pygame.time.Clock()
drakeImg = pygame.image.load('drake.png')
drakeImg = pygame.transform.scale(drakeImg, (100, 100))
boatImg = pygame.image.load('boat.png')
boatImg = pygame.transform.scale(boatImg, (100, 150))
bg = pygame.image.load("bg.png")
def drakes_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Drakes Dodged: " + str(count), True, green)
gameDisplay.blit(text,(0,0))
def drake(drakex, drakey):
gameDisplay.blit(drakeImg, (drakex, drakey))
def boat(x,y):
gameDisplay.blit(boatImg, (x,y))
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/3))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display('You Lost!')
def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.75)
drake_startx = random.randrange(0, display_width)
drake_starty = -550
drake_speed = 4
drake_height = 100
drakesDodged = 0
gameExit = False
key_right = False
key_left = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
key_left = True
if event.key == pygame.K_RIGHT:
key_right = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
key_left = False
if event.key == pygame.K_RIGHT:
key_right = False
gameDisplay.blit(bg, (0, 0))
drake_starty += drake_speed
boat(x,y)
drakes_dodged(drakesDodged)
if key_left == True and x > 0:
x += -5
if key_right == True and x < (display_width - boat_width):
x += 5
if drake_starty > display_height:
drake_starty = 0 - drake_height
drake_startx = random.randrange(0,display_width)
drakesDodged += 1
if drakesDodged % 10 == 0:
drake_speed += 2
if y < drake_starty + drake_height:
if x + boat_width > drake_startx and x < drake_startx + drake_width:
crash()
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()