我不确定我想要实现的是理智与否(请你好)。但是我对一个小游戏有一个想法,游戏需要有一些状态,状态会更新一些随机组件(否则会有点无聊)。看到StdGen也是某种状态我开始像这样建模我的程序
import Control.Monad.State
import qualified System.Random as R
type Rng = StateT StdGen IO
random :: (Random a) => Rng a
random = state R.random
randoms :: (Random a) => Int -> Rng [a]
randoms n = replicateM n random
type GameS = [Int]-- not important right now
type Game = StateT GameS Rng
mainGame :: Game ()
mainGame = do
s <- gets
n <- lift $ randoms 10 :: (Rng [Int])
put s ++ n
mainRng :: Rng ()
mainRng = do
liftIO $ "Inside Rng!"
-- here do stuff that has to do with game setup and so on dependent on rng
runStateT mainGame [1,2,3,4]
main :: IO ()
main = do
g <- R.newStdGen
runStateT mainRng g
好的,有效!因此,让我们尝试隐藏一些新类型背后的细节。
-- change type aliases for Game and Rng to newtype
newtype Rng a {
runR :: StateT R.StdGen IO a
} deriving (Applicative, Functor, Monad, MonadIO, MonadState R.StdGen)
newtype Game a {
runG :: StateT GameS Rng a
} deriving (Applicative, Functor, Monad, MonadIO, MonadState GameS)
-- and create a expose newRun functions
runRng :: Rng a -> IO (a, R.StdGen)
runRng k = do
g <- R.newStdGen
runStateT (runR k) g
runGame :: Game a -> Rng (a, GameS)
runGame k = let initial = [1,2,3]
in runStateT (runG k) initial
-- mainGame as before
mainGame :: Game ()
mainGame = do
liftIO $ print "Inside game"
s <- gets
n <- lift $ randoms 10 :: (Rng [Int])
put s ++ n
main :: IO ()
main = do
final <- runRng $ do
liftIO $ print "Inside rng moand"
runGame mainGame
print $ show final
这很有用。在mainGame
内部,我可以执行liftIO和所有状态操作,除非我尝试lift
获取一些随机数字时出现错误couldn't match type 't0 Rng' with 'Game'
我是否需要为我的MonadTrans
和Game
类型实施Rng
?
任何帮助都会很棒!
答案 0 :(得分:1)
我想我明白了。如果我像这样更改mainGame
:
mainGame :: Game ()
mainGame = do
liftIO $ print "Inside game"
s <- gets
n <- Game . lift $ randoms 10 :: (Rng [Int])
put s ++ n
它按预期工作。看看MonadTrans电梯的定义,这似乎就是我所缺少的。因此,制作MonadTrans的Game实例可以解决我的问题。
对Game
类型进行以下更改:
newtype GameT m a {
runG :: StateT GameS m a
} deriving (Applicative, Functor, Monad, MonadIO, MonadState, MonadTrans GameS)
type Game = GameT Rng
让我做我想做的事。我仍然不确定为什么我必须使用签名GameT
制作GameT m a
能够制作MonadTrans
的实例,并在此处使用类型,也许某些类型可以在那上面。