我正在使用DOM over canvas在CSS和JS中创建一个类似于小行星的简单游戏,用于实验目的。
我的代码在这个例子中非常小,可以很容易地看到下面发生了什么。最终目标:让箭头键平滑地旋转并在窗口周围转换太空船,而不会产生无限量的变换。 我想我90%:
使用箭头键控制下面的代码段。
@import url('https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css');
@media (min-width: 768px) {
.carousel .item {
display: block;
float: left;
margin: 12px;
}
.carousel-control,
.carousel-indicators {
display: none;
}
}
/* Make the images wide and responsive. */
.carousel-inner img {
height: auto;
width: 100%;
}
/* Decorations */
.carousel {
margin-bottom: 20px;
margin-top: 20px;
}
<div class="container">
<div id="myCarousel" class="carousel slide" data-ride="carousel">
<div class="carousel-inner" role="listbox">
<div class="item active"><img src="https://placehold.it/100x100/fc3/fff/?text=1" alt=""></div>
<div class="item"><img src="https://placehold.it/100x100/693/fff/?text=2" alt=""></div>
<div class="item"><img src="https://placehold.it/100x100/369/fff/?text=3" alt=""></div>
<div class="item"><img src="https://placehold.it/100x100/f63/fff/?text=4" alt=""></div>
<div class="item"><img src="https://placehold.it/100x100/936/fff/?text=5" alt=""></div>
</div>
<a class="left carousel-control" href="#myCarousel" role="button" data-slide="prev"><span class="glyphicon glyphicon-chevron-left" aria-hidden="true"></span><span class="sr-only">Previous</span></a>
<a class="right carousel-control" href="#myCarousel" role="button" data-slide="next"><span class="glyphicon glyphicon-chevron-right" aria-hidden="true"></span><span class="sr-only">Next</span></a>
</div>
</div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/js/bootstrap.min.js"></script>
'use strict';
function defineDistances() {
var distance = {};
distance.up = -1;
distance.right = 1;
distance.down = 1;
distance.left = -1;
return distance;
}
function defineKeys() {
var keys = {};
keys.up = 38;
keys.right = 39;
keys.down = 40;
keys.left = 37;
return keys;
}
function checkKeys( e ) {
var triBx = document.getElementById( 'v-wrp' ),
keys = defineKeys(),
distance = defineDistances();
switch( e.keyCode ) {
case keys.up:
triBx.style.transform += 'translateY(' + distance.up + 'px)';
break;
case keys.right:
triBx.style.transform += 'rotate(' + distance.right + 'deg)';
break;
case keys.down:
triBx.style.transform += 'translateY(' + distance.down + 'px)';
break;
case keys.left:
triBx.style.transform += 'rotate(' + distance.left + 'deg)';
break;
}
}
function detectMovement( e ) {
setInterval (
function() {
checkKeys( e );
},
1000/24
);
}
function start() {
window.addEventListener( 'keydown', detectMovement );
preventBrowserWindowScroll()
}
start();
如果您检查浏览器中的@import url( "https://fonts.googleapis.com/css?family=Nunito" );
html {
display: flex;
justify-content: center;
align-items: center;
height: 100%;
font-family: "Nunito", sans-serif;
font-size: 2rem;
}
.v {
display: block;
transform: rotate( 180deg );
}
元素,您可以看到转换无休止地添加。
我使用<div id="v-wrp" class="v-wrp">
<b class="v">V</b>
</div>
<script>
function preventBrowserWindowScroll() {
window.addEventListener( 'keydown', function( e ) {
// space and arrow keys
if([32, 37, 38, 39, 40].indexOf( e.keyCode ) > -1 ) {
e.preventDefault();
}
}, false )
}
</script>
添加转换的原因是为了避免此问题:Reset CSS transform origin after translation / rotation
(v-wrp
在移动时不随元素移动,导致不良效果,除非除了之前的变换之外还添加了所有变换......)
那么我该如何克服这些挑战呢?我怀疑这个片段是如此不稳定,因为添加了无限的变换。如何在没有所有内存丢失/紊乱/ bugginess /无限变换的情况下使其工作方式与现在类似?
编辑:另一个主要问题是按下琴键后船舶将如何连续朝相同方向行驶,如果按下正确的琴键,即使是圆形的模式也是如此。我希望它像空间一样漂移,但一旦钥匙松开就不能转动。当它“漂浮”时,轨迹应保持笔直。我做错了什么?
答案 0 :(得分:3)
我做了一个快速回答 - 可能有一些方面可以顺利完成,但你会得到这个想法:(ES6代码)
'use strict'
class Ship {
constructor (elem) {
this.posX = 0;
this.posY = 0;
this.deg = 0;
this.rad = 0;
this.speed = 0;
}
update (event) {
switch( event.key ) {
case "ArrowUp":
this.speed += 5;
break;
case "ArrowDown":
this.speed -= 5;
if (this.speed < 0) this.speed = 0;
break;
case "ArrowRight":
this.deg += 3;
break;
case "ArrowLeft":
this.deg -= 3;
break;
}
this.rad = (this.deg + 90) * Math.PI / 180;
}
move () {
this.posX += this.speed * Math.cos(this.rad);
this.posY += this.speed * Math.sin(this.rad);
if (this.speed > 0) {
this.speed -= 0.1;
}
if (this.elem == undefined) {
this.elem = document.getElementById('ship');
}
var translation = 'translate(' + this.posX +'px, ' + this.posY + 'px) ';
var rotation = 'rotate(' + this.deg + 'deg)';
this.elem.style.transform = translation + rotation;
}
}
var ship = new Ship
function update( e ) {
ship.update(e);
return false;
}
function start() {
window.addEventListener( 'keydown', update );
setInterval (
function() {
ship.move();
},
1000 / 24
);
}
start();
&#13;
#ship {
position: absolute;
left: 50%;
top: 50%;
}
&#13;
<div id="ship">V</div>
&#13;
答案 1 :(得分:1)
我认为问题是detectMovement在具有相同事件e的无限循环中一次又一次地调用checkKeys。
我尝试为keyup,keydown,keyleft和keyright添加监听器,这样只有在按下这些键时才会调用checkkeys。
如果我理解错误,请发表评论
'use strict';
function defineDistances() {
var distance = {};
distance.up = -1;
distance.right = 1;
distance.down = 1;
distance.left = -1;
return distance;
}
function defineKeys() {
var keys = {};
keys.up = 38;
keys.right = 39;
keys.down = 40;
keys.left = 37;
return keys;
}
function checkKeys( e ) {
e.preventDefault();
var triBx = document.getElementById( 'v-wrp' ),
keys = defineKeys(),
distance = defineDistances();
switch( e.keyCode ) {
case keys.up:
triBx.style.transform += 'translateY(' + distance.up + 'px)';
break;
case keys.right:
triBx.style.transform += 'rotate(' + distance.right + 'deg)';
break;
case keys.down:
triBx.style.transform += 'translateY(' + distance.down + 'px)';
break;
case keys.left:
triBx.style.transform += 'rotate(' + distance.left + 'deg)';
break;
}
}
function detectMovement( e ) {
setInterval (
function() {
checkKeys( e );
},
1000/24
);
}
function start() {
window.addEventListener( 'keydown', checkKeys );
window.addEventListener( 'keyup', checkKeys );
window.addEventListener( 'keyright', checkKeys );
window.addEventListener( 'keyleft', checkKeys );
}
start();
@import url( "https://fonts.googleapis.com/css?family=Nunito" );
html {
display: flex;
justify-content: center;
align-items: center;
height: 100%;
font-family: "Nunito", sans-serif;
font-size: 2rem;
}
.v {
display: block;
transform: rotate( 180deg );
}
<div id="v-wrp" class="v-wrp">
<b class="v">V</b>
</div>
<script>
function preventBrowserWindowScroll() {
window.addEventListener( 'keydown', function( e ) {
// space and arrow keys
if([32, 37, 38, 39, 40].indexOf( e.keyCode ) > -1 ) {
e.preventDefault();
}
}, false )
}
</script>
答案 2 :(得分:1)
有关以下答案的详情和演示,请参阅https://stackoverflow.com/a/43744006/3877726
如果给定对象位置,缩放和旋转,设置变换的最快方法是将其作为单个矩阵element.style.transform = "matrix(a,b,c,d,e,f)";
6个值表示X轴(a,b),Y轴(c,d)和本地原点(e,f)的方向和比例
由于大多数时候你不想歪斜并且刻度是均匀的(x和y缩放相同),因此创建和设置变换的功能很快。你要做的就是通过位置,比例和旋转。
const setElementTransform = (function(){
const matrix = [1,0,0,1,0,0]; // predefine the array (helps ease the GC load
const m = matrix; // alias for code readability.
return function(element, x, y, scale, rotation);
m[3] = m[0] = Math.cos(rotation) * scale; // set rotation and scale
m[2] = -(m[1] = Math.sin(rotation) * scale); // set rotation and scale
m[4] = x;
m[5] = y;
element.style.transform = `matrix(${m.join(",")})`;
}
}());
keyboardEvent.keyCode
。不是使用旧的(和模糊的键值)keyCode
属性来读取键,而应使用code
属性,该属性具有表示哪个键已关闭或向上的字符串。
const keys = {
ArrowLeft : false, // add only the named keys you want to listen to.
ArrowRight: false,
ArrowUp : false,
ArrowDown : false,
stopKeyListener : (function(){ // adds a listener and returns function to stop key listener if needed.
function keyEvent(e){
if(keys[e.code] !== undefined){ // is the key on the named list
keys[e.code] = e.type === "keydown"; // set true if down else false
e.preventDefault(); // prevent the default Browser action for this key.
}
addEventListener("keydown",keyEvent);
addEventListener("keyup",keyEvent);
return function(){
removeEventListener("keydown",keyEvent);
removeEventListener("keyup",keyEvent);
}
}()) //
}
现在,您可以随时使用if(keys.ArrowLeft){
requestAnimationFrame
如果您定期对DOM进行许多更改,则应使用requestAnimationFrame
,它会告诉浏览器您的意图,并会使回调中的所有DOM更改与显示硬件和DOM同步拥有合成和渲染。
requestAnimationFrame(mainLoop); // will start the animation once code below has been parse and executed.
var player = { // the player
x : 0,
y : 0,
scale : 1,
rotate : 0,
speed : 0,
element : document.getElementById("thePlayer")
}
function mainLoop(time){ // requestAnimationFrame adds the time as the first argument for the callback
if(keys.ArrowLeft){ player.rotate -= 1 }
if(keys.ArrowRight){ player.rotate += 1 }
if(keys.ArrowUp){ player.speed += 1 }
if(keys.ArrowRight){ player.speed -= 1 }
player.x += Math.cos(player.rotate) * player.speed;
player.y += Math.sin(player.rotate) * player.speed;
setElementTransform(
player.element,
player.x, player.y,
player.scale,
player.rotate
);
requestAnimationFrame(mainLoop);
}
对于演示https://stackoverflow.com/a/43744006/3877726(与答案顶部相同的链接)