我目前正在尝试在JavaFX中创建一个自定义TextArea,以便输入十六进制编码的内容。主要限制因素是:
Property<byte[]>
,其中包含字符串的二进制等效项(例如"ff"
存储为{0xff}
。0123456789abcdef
)。仅出于演示原因,大写字母数字会变为小写字母(例如1Bd5
显示为1bd5
)。第三个要求是我找到了大部分问题。到目前为止,我所做的是向区域的changeListener
添加textProperty
,以便每次更改字段上的文本时,都会保留格式。代码如下所示:
textProperty().addListener(new ChangeListener<String>() {
@Override
public void changed(ObservableValue<? extends String> observable, String oldValue, String newValue) {
String correctedNewValue = validated(newValue);
if (!correctedNewValue .equals(newValue))
textProperty().setValue(correctedNewValue);
}
});
validated(String)
返回满足组件格式要求的String
。插入新字符时,这就像魅力一样:强制执行规则并保留格式,而无需用户手动键入空格。但是,当删除内容并尝试自动删除空格时,会产生一个令人讨厌的异常:
Exception in thread "JavaFX Application Thread" java.lang.IndexOutOfBoundsException
at javafx.scene.control.TextArea$TextAreaContent.insert(TextArea.java:136)
at javafx.scene.control.TextInputControl.replaceText(TextInputControl.java:1204)
at javafx.scene.control.TextInputControl.updateContent(TextInputControl.java:556)
at javafx.scene.control.TextInputControl.replaceText(TextInputControl.java:548)
at javafx.scene.control.TextInputControl.deleteText(TextInputControl.java:496)
at javafx.scene.control.TextInputControl.deletePreviousChar(TextInputControl.java:899)
at com.sun.javafx.scene.control.skin.TextAreaSkin.deleteChar(TextAreaSkin.java:1351)
at com.sun.javafx.scene.control.behavior.TextAreaBehavior.deleteChar(TextAreaBehavior.java:274)
at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.deletePreviousChar(TextInputControlBehavior.java:311)
at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.callAction(TextInputControlBehavior.java:143)
at com.sun.javafx.scene.control.behavior.TextAreaBehavior.callAction(TextAreaBehavior.java:259)
at com.sun.javafx.scene.control.behavior.BehaviorBase.callActionForEvent(BehaviorBase.java:218)
at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.callActionForEvent(TextInputControlBehavior.java:127)
at com.sun.javafx.scene.control.behavior.BehaviorBase.lambda$new$74(BehaviorBase.java:135)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$KeyHandler.process(Scene.java:3964)
at javafx.scene.Scene$KeyHandler.access$1800(Scene.java:3910)
at javafx.scene.Scene.impl_processKeyEvent(Scene.java:2040)
at javafx.scene.Scene$ScenePeerListener.keyEvent(Scene.java:2501)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$KeyEventNotification.run(GlassViewEventHandler.java:217)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$KeyEventNotification.run(GlassViewEventHandler.java:149)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleKeyEvent$353(GlassViewEventHandler.java:248)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleKeyEvent(GlassViewEventHandler.java:247)
at com.sun.glass.ui.View.handleKeyEvent(View.java:546)
at com.sun.glass.ui.View.notifyKey(View.java:966)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Thread.java:745)
到目前为止我所看到的是,不应该在侦听器中更改属性来检测同一属性的更改,并且某些来源建议使用Platform.runLater
。然而,这是非常不稳定的(插入符号改变位置 - 通常是场的开头 - 有时焦点会丢失)。
我的问题是:这个六角形场的最佳方法是什么?如何正确更新textProperty? (我也愿意使用现有组件,但由于我没有找到它,我想我可以尝试自己构建它。)
答案 0 :(得分:2)
您可以使用TextFormatter删除拖尾空格。基本上,您检查更改是否为删除,如果生成的文本以空格结尾,您也可以调整删除的开始以删除此空白。
UnaryOperator<TextFormatter.Change> filter = new UnaryOperator<TextFormatter.Change>() {
@Override
public TextFormatter.Change apply(TextFormatter.Change c) {
if (c.isDeleted()) {
if (c.getControlNewText()
.endsWith(" ")) {
c.setRange(c.getRangeStart() - 1, c.getRangeEnd());
}
}
if (c.isAdded()) {
}
if (c.isReplaced()) {
}
return c;
}
};
yourTextField.setTextFormatter(new TextFormatter<>(filter));