在上周,我一直试图以最优雅的方式将MVVM模式应用于Universal Windows Plataform,这意味着应用SOLID原则和一些流行的设计模式。
我一直试图通过以下链接重现此练习: http://www.sullinger.us/blog/2014/7/4/custom-object-validation-in-winrt
此链接适用于Windows 8应用,它也适用于Windows 10应用,根据MSDN在此论坛上的回答:https://social.msdn.microsoft.com/Forums/windowsapps/en-US/05690519-1937-4e3b-aa12-c6ca89e57266/uwp-what-is-the-recommended-approach-for-data-validation-in-uwp-windows-10?forum=wpdevelop
让我告诉你我的课程,这是我最后的观点:
<Page
x:Class="ValidationTestUWP.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:ValidationTestUWP"
xmlns:conv="using:ValidationTestUWP.Converters"
xmlns:viewmodels="using:ValidationTestUWP.ViewModel"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Page.DataContext>
<viewmodels:AccountCreationViewModel/>
</Page.DataContext>
<Page.Resources>
<conv:ValidationMessageConverter x:Key="ValidationMessageConverter"/>
</Page.Resources>
<StackPanel Grid.Row="1"
VerticalAlignment="Center"
HorizontalAlignment="Center">
<!-- E-Mail address input -->
<TextBlock Text="Email"
Style="{StaticResource TitleTextBlockStyle}" />
<TextBox x:Name="EmailTextBox"
Margin="0 5 0 0"
MinWidth="200"
Text="{Binding Path=AppUser.Email, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"/>
<!--We now have one more thing to do. We need to update our XAML.
The Error TextBlocks will now bind to the ValidationMessages property within the model,
using an index matching the property they are bound to.-->
<TextBlock x:Name="EmailValidationErrorTextBlock"
Text="{Binding AppUser.ValidationMessages[Email], Converter={StaticResource ValidationMessageConverter}}"
Foreground="Red" />
<!-- Password input -->
<TextBlock Text="Password"
Margin="0 30 0 0"
Style="{StaticResource TitleTextBlockStyle}"/>
<TextBox x:Name="PasswordTextBox"
Margin="0 5 0 0"
MinWidth="{Binding ElementName=EmailTextBox, Path=MinWidth}"
Text="{Binding Path=AppUser.ValidationMessages[Password], Converter={StaticResource ValidationMessageConverter}}"/>
<TextBlock x:Name="PasswordValidationToShortErrorTextBlock"
Text="{Binding PasswordToShortError}"
Foreground="Red" />
<TextBlock x:Name="PasswordValidationToLongErrorTextBlock"
Text="{Binding PasswordToLongError}"
Foreground="Red" />
<!-- Login command button -->
<Button Content="Create Account"
Margin="0,10, 0, 0"
Command="{Binding CreateAccount}"/>
</StackPanel>
</Page>
我的模型最终看起来像这样:(我也在课程的评论中添加了这些类的解释。)
public class User : ValidatableBase
{
private string email = string.Empty;
public string Email
{
get { return email; }
set
{
email = value;
OnPropertyChanged("Email");
}
}
private string password = string.Empty;
public string Password
{
get { return password; }
set
{
password = value;
OnPropertyChanged("Password");
}
}
/*Now that we are inheriting from our base class, we need to implement the required Validate() method.
* In order to keep with the Single-Responsibility-Principle, we will invoke other methods from within
* the Validate() method.
* Since we have to validate multiple properties, we should have each property validation be contained
* within it's own method. This makes it easier to test.*/
public override void Validate()
{
ValidatePassword("Password");
//base.OnPropertyChanged("Password");
ValidateEmail("Email");
//base.OnPropertyChanged("Email");
// Passing in an empty string will cause the ValidatableBase indexer to be hit.
// This will let the UI refresh it's error bindings.
base.OnPropertyChanged(string.Empty);
}
/*Here we just invoke a ValidatePassword and ValidateEmail method.
* When we are done, we notify any observers that the entire object has changed by not specifying a property name
* in the call to OnPropertyChanged.
* This lets the observers (in this case, the View) know its bindings need to be refreshed.*/
private IValidationMessage ValidateEmail(string property)
{
const string emailAddressEmptyError = "Email address can not be blank.";
if (string.IsNullOrEmpty(this.Email))
{
var msg = new ValidationErrorMessage(emailAddressEmptyError);
return msg;
}
return null;
}
private IValidationMessage ValidatePassword(string property)
{
const string passwordToShortError = "Password must a minimum of 8 characters in length.";
const string passwordToLongError = "Password must not exceed 16 characters in length.";
if (this.Password.Length < 8)
{
var msg = new ValidationErrorMessage(passwordToShortError);
return msg;
}
if (this.Password.Length > 16)
{
var msg = new ValidationErrorMessage(passwordToLongError);
return msg;
}
return null;
}
这是我的ViewModel:
/*View Model
*
* Next, we need to revise our View Model.
* We will delete all of the error properties within it, along with the INotifyPropertyChanged implementation.
* We will only need the AppUser property and the ICommand implementation.*/
public class AccountCreationViewModel
{
public AccountCreationViewModel()
{
this.AppUser = new User();
CreateAccount = new MyCommand(CreateUserAccount);
}
private User appUser;
public event EventHandler CanExecuteChanged = delegate { };
public MyCommand CreateAccount { get; set; }
public User AppUser
{
get { return appUser; }
set
{
appUser = value;
}
}
private void CreateUserAccount()
{
AppUser.Validate();
if (AppUser.HasValidationMessageType<ValidationErrorMessage>())
{
return;
}
// Create the user
// ......
}
/*Now, when you run the app and enter an invalid Email or Password,
* the UI will automatically inform you of the validation errors when you press the Create Account button.
* If you ever need to add more Email validation (such as the proper email format)
* or more Password validation (such as not allowing specific characters) you can do so without needing
* to modify your View Model or your View.
*
* If you need to add a whole new property to the Model, with validation, you can. You don't need to modify
* your View Model, you only need to add a TextBlock to the View to display the validation.*/
}
我也应用了RelayCommand Pattern:
public class MyCommand : ICommand
{
Action _TargetExecuteMethod;
Func<bool> _TargetCanExecuteMethod;
public MyCommand(Action executeMethod)
{
_TargetExecuteMethod = executeMethod;
}
public MyCommand(Action executeMethod, Func<bool> canExecuteMethod)
{
_TargetExecuteMethod = executeMethod;
_TargetCanExecuteMethod = canExecuteMethod;
}
public void RaiseCanExecuteChanged()
{
CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
/*Beware - should use weak references if command instance lifetime
is longer than lifetime of UI objects that get hooked up to command*/
// Prism commands solve this in their implementation public event
public event EventHandler CanExecuteChanged = delegate { };
public bool CanExecute(object parameter)
{
if (_TargetCanExecuteMethod != null)
return _TargetCanExecuteMethod();
if (_TargetExecuteMethod != null)
return true;
return false;
}
public void Execute(object parameter)
{
/*This sintax use the null*/
_TargetExecuteMethod?.Invoke();
}
}
这是有趣的开始,我将介绍我在之前向您展示的博客中创建的ValidatableBase:
public abstract class ValidatableBase : IValidatable, INotifyPropertyChanged
{
/*Our initial class contains the Dictionary that will hold our validation messages.
* Next, we implement the read-only property required by our interface.*/
private Dictionary<string, List<IValidationMessage>> _validationMessages =
new Dictionary<string, List<IValidationMessage>>();
/*The call to OnPropertyChanged will let the UI know that this collection has changed.
* This in most cases won't be used since the collection is read-only, but since it is going in to a base class,
* we want to provide support for that.*/
public Dictionary<string, List<IValidationMessage>> ValidationMessages
{
get { return _validationMessages; }
set
{
_validationMessages = value;
OnPropertyChanged("ValidationMessages");
}
}
public event PropertyChangedEventHandler PropertyChanged = delegate { };
/*our base class implements the INotifyPropertyChanged method,
* so we will remove it from our model and put the implementation in to our base class.*/
public void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
/*In this method, we check if the collection contains a Key matching the property supplied.
* If it does, then we check it's values to see if any of them match the Type specified in < T>.
* This lets you do something like
*
* HasValidationMessageType< ValidationErrorMessage>("Email");
*
* to check if the model has a validation error on the email property.*/
public bool HasValidationMessageType<T>(string property = "")
{
if (string.IsNullOrEmpty(property))
{
bool result = _validationMessages.Values.Any(collection =>
collection.Any(msg => msg is T));
return result;
}
return _validationMessages.ContainsKey(property);
}
/*In this method we create a new collection if the key doesn't exist yet,
* we then double check to ensure this validation message does not already exist in the collection.
* If not, we add it.*/
public void AddValidationMessage(IValidationMessage message, string property = "")
{
if (string.IsNullOrEmpty(property))
{
return;
}
// If the key does not exist, then we create one.
if (!_validationMessages.ContainsKey(property))
{
_validationMessages[property] = new List<IValidationMessage>();
}
if (_validationMessages[property].Any(msg => msg.Message.Equals(message.Message) || msg == message))
{
return;
}
_validationMessages[property].Add(message);
}
/*Here we just check if there is any message for the supplied Key and remove it.
* At the moment, this does not do any Type checking to see if there is more
* than one Type of object (Warning and Error) in the collection with the same message.
* The method just removes the first thing it finds and calls it good.*/
public void RemoveValidationMessage(string message, string property = "")
{
if (string.IsNullOrEmpty(property))
{
return;
}
if (!_validationMessages.ContainsKey(property))
{
return;
}
if (_validationMessages[property].Any(msg => msg.Message.Equals(message)))
{
// Remove the error from the key's collection.
_validationMessages[property].Remove(
_validationMessages[property].FirstOrDefault(msg => msg.Message.Equals(message)));
}
}
/*We just check if a key exists that matches the property name and then clear out its messages contents
* and remove the key from the Dictionary.*/
public void RemoveValidationMessages(string property = "")
{
if (string.IsNullOrEmpty(property))
{
return;
}
if (!_validationMessages.ContainsKey(property))
{
return;
}
_validationMessages[property].Clear();
_validationMessages.Remove(property);
}
/*Finally, we finish implementing the interface by building the ValidateProperty method.
* In this method, we just invoke the delegate we are provided, and accept a IValidationMessage object in return.
* If the return value is not null, then we add it to the ValidationMessages collection.
* If it is null, then we can assume that the validation passed and there are no issues.
* Since that is the case, we remove it from the validation collection.*/
public IValidationMessage ValidateProperty(Func<string, IValidationMessage> validationDelegate,
string failureMessage, string propertyName = "")
{
IValidationMessage result = validationDelegate(failureMessage);
if (result != null)
{
this.AddValidationMessage(result, propertyName);
}
else
{
this.RemoveValidationMessage(failureMessage, propertyName);
}
return result;
}
/*We have satisfied the requirements of the IValidatable interface, but there is one more method
* we need to add to the base class. This will let us group all of our property validations in to a single call.
*
* We mark it as abstract, since the base class has nothing to validate,
* and we want to force any object that inherits from the base class to implement the method.
* If you don't want to do this, you can opt out of in your code. Not everyone needs to have this feature,
* thus the reason why it was left out of the interface.*/
public abstract void Validate();
}
最后这是我的界面:
//The first thing I did was created an interface that all models needing validation would be required to implement.
public interface IValidatable
{
/*This is a read-only property, that will contain all of our validation messages.
* The property has a Key typed to a string, which will be the Models property name.
* The value is a collection of IValidationMessage objects (We will discuss what the IValidationMessage is later).
* The idea being that for each property in the model, we can store more than 1 error.*/
Dictionary<string, List<IValidationMessage>> ValidationMessages { get; }
/*This method is used to add a validation message to the ValidationMessages collection.
* The property will be assigned as the Key, with the message being added as the value.*/
void AddValidationMessage(IValidationMessage message, string property = "");
/*Just like we can add a validation message, we will provide ourselves with the ability to remove it.*/
void RemoveValidationMessage(string message, string property = "");
/*We can use this method to completely clear out all validation messages in one shot for a single property.*/
void RemoveValidationMessages(string property = "");
/*This method will return true if the object has validation messages matching <T> and false if it does not.*/
bool HasValidationMessageType<T>(string property = "");
/*This method can be called to actually perform validation on a property within the object and
* build the collection of errors. The arguments require a method delegate that returns an IValidationMessage object.
* This is how the validation becomes reusable. Each individual object can pass in a method delegate that performs
* the actual validation. The IValidatable implementation will take the results and determine if it must go in to
* the ValidationMessages collection or not.*/
IValidationMessage ValidateProperty(Func<string, IValidationMessage> validationDelegate,
string failureMessage,
string propertyName = "");
}
/*The idea with this, is that we can create objects that implement this interface,
* but containing different types of messages. For instance, in this post, we will create a ValidationErrorMessage
* and a ValidationWarningMessage. You could go on and create any kind of messaging you want and use it
* for binding to the View.*/
public interface IValidationMessage
{
string Message { get; }
}
这是我的转换器:
/*The idea with this, is that we can create objects that implement this interface,
* but containing different types of messages. For instance, in this post, we will create a ValidationErrorMessage
* and a ValidationWarningMessage. You could go on and create any kind of messaging you want and use it
* for binding to the View.*/
public interface IValidationMessage
{
string Message { get; }
}
最后是我的ValidationErrorMessages:
/*Before we end the post, I will show you two implementations of the IValidationMessage.
* They both do the same thing, but are Typed differently so that you can segregate your messages by Type.
* This gives more flexibility that using an Enum.
*
* First is the Error validation message.*/
public class ValidationErrorMessage : IValidationMessage
{
public ValidationErrorMessage() : this(string.Empty)
{ }
public ValidationErrorMessage(string message)
{
this.Message = message;
}
public string Message { get; private set; }
}
现在,每次我在Sullinger博客显示的示例中运行像此代码的代码时,我都会遇到异常:
System.Reflection.TargetInvocationException:'找不到与此错误代码关联的文字。
我正在使用VS2017我正在尝试将MVVM模式应用于UWP中的验证,当然我可以在我的ViewModel上为每个字段进行验证,但这意味着我必须为我创建的每个视图编写验证据我在这个例子中看到,这可以节省大量的代码。
是否有人了解此代码有什么问题?
我不想使用像MVVM Light或MVVM Cross或Prism这样的工具,这纯粹是UWP上的自定义MVVM。
答案 0 :(得分:1)
好的最后我能够使这个代码工作,它有一些修复,但我能够理解它并且我自己解决它,在我发布我的答案之前因为我有两个答案来解决这个问题,我会喜欢向社区道歉,我不想寻求帮助,这样你就可以为我做,这不是我的意图,如果看起来那样,我很抱歉,我会试着听起来不那么贫困。
直到解决方案:
我发布的代码的主要问题是抽象方法Validate,因为你必须为每个字段编写自己的验证,这也是你控制添加和删除错误消息的地方,所以我写了一个Validate像这样的方法:
public override void Validate()
{
RemoveValidationMessages("Password");
RemoveValidationMessages("Email");
AddValidationMessage(ValidatePassword("Password"), "Password");
AddValidationMessage(ValidateEmail("Email"), "Email");
// Passing in an empty string will cause the ValidatableBase indexer to be hit.
// This will let the UI refresh it's error bindings.
base.OnPropertyChanged(string.Empty);
}
正如您所看到的,我总是开始删除所有消息的方法,以便我们不会添加多个消息,因为addvalidation消息不允许您重复相同的错误消息。 然后我们在方法中使用AddValidationMessageMethod,我们使用我们的自定义验证方法来输入密码或电子邮件,以便它们返回一条消息,在我的自定义方法中添加到这里是我的问题,我将null返回到我的消息,所以每次转换器触发它就扔掉了我在我的问题上展示的例外情况。 所以为了解决它而不是在文本框有一些文本时返回null我返回ValidationErrorMessages类的空构造函数,就像这样的方法:
private IValidationMessage ValidateEmail(string property)
{
const string emailAddressEmptyError = "Email address can not be blank.";
if (string.IsNullOrEmpty(this.Email))
{
var msg = new ValidationErrorMessage(emailAddressEmptyError);
return msg;
}
return new ValidationErrorMessage();
}
private IValidationMessage ValidatePassword(string property)
{
const string passwordToShortError = "Password must a minimum of 8 characters in length.";
const string passwordToLongError = "Password must not exceed 16 characters in length.";
if (this.Password.Length < 8)
{
var msg = new ValidationErrorMessage(passwordToShortError);
return msg;
}
if (this.Password.Length > 16)
{
var msg = new ValidationErrorMessage(passwordToLongError);
return msg;
}
return new ValidationErrorMessage();
}
这解决了触发异常的问题。 你也可以让这个方法返回null,但你必须修改转换器,以便它检查IValidationMessages Collection中的空值。
它看起来像这样:
public object Convert(object value, Type targetType, object parameter, string language)
{
if (!(value is IEnumerable<IValidationMessage>))
{
return string.Empty;
}
var collection = value as IEnumerable<IValidationMessage>;
if (!collection.Any())
{
return string.Empty;
}
if (collection.FirstOrDefault() == null)
{
return string.Empty;
}
return collection.FirstOrDefault().Message;
}
通过这种方式,我们可以更新字段的错误消息,现在您可以为UWP提供有效的MVVM验证工作模式。具有高度可测试性,可维护性和可扩展性的应用程序。
希望这个解决方案有助于那些挖掘UWP的人。 还有来自许多不同来源的一些很棒的文章,你可以尝试sullinger博客,这是我采用的方法,但wintellect有一篇文章,我将在这里分享链接:http://www.wintellect.com/devcenter/jlikness/simple-validation-with-mvvm-for-windows-store-apps
这也适用于UWP我已经对它进行了测试,但你需要多做一些工作。 而且Jerry Nixon也有一篇关于UWP验证的精彩文章,他的模型比Sullinger更优雅,这是尼克松验证的链接:http://blog.jerrynixon.com/2014/07/lets-code-handling-validation-in-your.html
他在这里有源代码:http://xaml.codeplex.com/SourceControl/latest#Blog/201406-Validation/App10/Common/ModelBase.cs
希望这能帮助别人。 任何问题我都很乐意帮助你。