我正在制作一款使用Swift读取电池百分比的应用! 现在我的出局是这样的: 61.0%或24.0%或89.0% 我试图修复的是摆脱.0所以它是一个Int。 到目前为止,这是我的代码:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var infoLabel: UILabel!
var batteryLevel: Float {
return UIDevice.current.batteryLevel
}
var timer = Timer()
func scheduledTimerWithTimeInterval(){
timer = Timer.scheduledTimer(timeInterval: 60, target: self, selector: #selector(self.someFunction), userInfo: nil, repeats: true)
}
func someFunction() {
self.infoLabel.text = "\(batteryLevel * 100)%"
}
override func viewDidLoad() {
super.viewDidLoad()
UIDevice.current.isBatteryMonitoringEnabled = true
someFunction()
scheduledTimerWithTimeInterval()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
我尝试过这样的事情:
var realBatteryLevel = Int(batteryLevel)
但是,我得到了error
我尝试了其他方法,但没有任何运气。拜托,任何解决方案都会很棒!提前谢谢!
修改
我正在考虑将float batteryLevel
变成一个String,然后替换" .0"用""我已经在某个地方看到了这个,但是,我不知道怎么做!
答案 0 :(得分:4)
请改为尝试:
func someFunction() {
self.infoLabel.text = String(format: "%.0f%%", batteryLevel * 100)
}
为了将来参考,所有字符串格式说明符都是listed here。
答案 1 :(得分:3)
你只需要在你的函数中转换它:
func someFunction() {
self.infoLabel.text = "\(Int(batteryLevel * 100))%" }
答案 2 :(得分:1)
或者,您可以为batteryLevel
创建一个Int计算属性:
var batteryLevel: Int {
return Int(round(UIDevice.current.batteryLevel * 100))
}
请注意,您可能无法获得电池电量。您应该测试它并显示不同的字符串:
if UIDevice.current.batteryState == .unknown {
self.batteryLevelLabel.text = "n/a"
} else {
self.batteryLevelLabel.text = "\(self.batteryLevel)%"
}
另请注意,您应该订阅.UIDeviceBatteryLevelDidChange
通知,而不是运行计时器来获取电池电量。 "肉"处理所有这些的视图控制器可能如下所示:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var batteryLevelLabel: UILabel!
///Holds the notification handler for battery notifications.
var batteryNotificationHandler: Any?
///A computed property that returns the battery level as an int, using rounding.
var batteryLevel: Int {
return Int(round(UIDevice.current.batteryLevel * 100))
}
///A function to display the current battery level to a label,
////or the string "n/a" if the battery level can't be determined.
func showBatteryLevel() {
if UIDevice.current.batteryState == .unknown {
self.batteryLevelLabel.text = "n/a"
} else {
self.batteryLevelLabel.text = "\(self.batteryLevel)%"
}
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
///If we have a battery level observer, remove it since we're about to disappear
if let observer = batteryNotificationHandler {
NotificationCenter.default.removeObserver(observer: observer)
}
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
showBatteryLevel() //display the battery level once as soon as we appear
//Create a notifiation handler for .UIDeviceBatteryLevelDidChange
//notifications that calls showBatteryLevel()
batteryNotificationHandler =
NotificationCenter.default.addObserver(forName: .UIDeviceBatteryLevelDidChange,
object: nil,
queue: nil, using: {
(Notification) in
self.showBatteryLevel()
})
}
override func viewDidLoad() {
super.viewDidLoad()
//Tell UIDevice that we want battery level notifications
UIDevice.current.isBatteryMonitoringEnabled = true
}
}