我正在尝试使用GLFW3.2运行基本的Vulkan测试:
#include <vulkan/vulkan.h>
#include <GLFW/glfw3.h>
#include <iostream>
int main(int argc, char *argv[])
{
if (glfwVulkanSupported())
{
std::cout << "vulkan supported !" << std::endl;
}
else
{
std::cout << "vulkan NOT supported !" << std::endl;
}
return 0;
}
我使用以下cmake构建:
cmake_minimum_required(VERSION 3.5.1)
project(vktest)
set (CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_COMPILER "/usr/bin/g++-4.9")
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
find_package(Vulkan REQUIRED)
find_package(glfw3 3.2 REQUIRED)
include_directories(${Vulkan_INCLUDE_DIRS})
message("kek")
message(${Vulkan_INCLUDE_DIRS})
message(${Vulkan_LIBRARIES})
message(${Vulkan_LIBRARY})
add_executable(vktest vulkanTest.cpp)
target_link_libraries(vktest ${Vulkan_LIBRARIES})
target_link_libraries(vktest glfw)
构建此功能正常。
但是当我运行程序时,我总是进入else语句。
我安装了nvidia最后一个驱动程序,lunarg的vulkan sdk以下内容 环境变量:
export VULKAN_SDK=/home/mathias/vulkan/VulkanSDK/1.0.42.2/x86_64
set PATH $VULKAN_SDK/bin $PATH
set LD_LIBRARY_PATH $VULKAN_SDK/lib $LD_LIBRARY_PATH
set VK_LAYER_PATH $VULKAN_SDK/etc/explicit_layer.d
此外,我可以运行立方体示例。
为什么它永远不会返回真实的任何想法?
答案 0 :(得分:2)
您的代码丢失了#define GLFW_INCLUDE_VULKAN,不是吗?
#define GLFW_INCLUDE_VULKAN //as required by GLFW
#include "vulkan\vk_cpp.hpp"
#include "GLFW\glfw3.h"
#include <iostream>
#include <algorithm>
#include <iterator>
int main()
{
if (!glfwInit()) //Initialize GLFW
{
std::cout << "GLFW not initialized.\n";
abort();
}
if (!glfwVulkanSupported()) //Any Vulkan-related function requires GLFW initialized
{
std::cout << "Vulkan not supported.\n";
abort();
}
uint32_t ext_count; // an output placeholder
auto ext_list = glfwGetRequiredInstanceExtensions(&ext_count);
std::copy(&ext_list[0], &ext_list[ext_count-1], std::ostream_iterator<const char *>(cout, "\n"));
//feed extension list into InstanceCreateInfo struct in prepare for Vulkan instance creation
vk::InstanceCreateInfo ifo{ vk::InstanceCreateFlags(), nullptr, 0, nullptr, ext_count, ext_list };
glfwDefaultWindowHints();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // Comment out this if you need OpenGL also
GLFWwindow* hWnd = glfwCreateWindow(640, 480, "Foobar", NULL, NULL); // The usual window
auto inst = vk::createInstance(ifo); // Vulkan instance creation
vk::SurfaceKHR surf{};
auto psurf = VkSurfaceKHR(surf); // you can cast vk::* object to Vk* using a type cast
auto r = glfwCreateWindowSurface(VkInstance(inst), hWnd, NULL, &psurf); //VK_SUCCESS is somehow...0
// Draw stuff here
// Finish drawing
vkDestroySurfaceKHR((VkInstance)inst, VkSurfaceKHR(surf), nullptr);//vkcpp seems have no destructor for surface object
glfwDestroyWindow(hWnd); //Destroy the surface before the window
glfwTerminate(); // Free GLFW resource
return 0;
}
如果此代码中有拼写错误,可以自由修复它们。我无法在当前位置编译它
答案 1 :(得分:1)
您可能错过了glfwInit()
来电。
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#include <cassert>
int main(int argc, const char** argv) {
assert(glfwInit()); //< Important!
if(glfwVVulkanSupported()) {
puts("Success!");
}
return 0;
}
通常,在glfwInit()之前应该调用的唯一glfw函数是glfwSetErrorCallback
。 (可能还有其他例外,但我不知道。)