所以,我有一个d3反应组件,有一些我想改变的事情。但我很难过。特别是通过更新道具来控制d3而无需重绘图形。这是代码:
function createChart(dom, props){
// var node = d3.select(dom);
//Remove prev pie chart before drawing new one
d3.select('#pie').remove();
var input = d3.selectAll("input")
var initMeasure = input[0].map(x => {if (x.checked){return(x.value)}})[0]
var root = props.data
var width = props.width,
height = props.height,
radius = (Math.min(width, height) / 2) - 20;
var x = d3.scale.linear()
.range([0, 2 * Math.PI]);
var y = d3.scale.sqrt()
.range([0, radius]);
var color = d3.scale.category20();
var tooltip = d3.select("body")
.append("div")
.attr("id", "tooltip")
.style("position", "absolute")
.style("z-index", "10")
.style("opacity", 0)
.on("mouseover", mouseOutArc);
function format_number(x) {
x = x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
return x
}
function format_description(d) {
var description = d.description;
return '<b>' + d.key + '</b></br>'+ '(' + format_number(d.value) + ')';
}
function computeTextRotation(d) {
var angle=(d.x +d.dx/2)*180/Math.PI - 90
return angle;
}
function mouseOverArc(d) {
d3.select(this).attr("stroke","black")
tooltip.html(format_description(d));
return tooltip.transition()
.duration(50)
.style("opacity", 0.9);
}
function mouseOutArc(){
d3.select(this).attr("stroke","grey")
return tooltip.style("opacity", 0);
}
function mouseMoveArc (d) {
return tooltip
.style("top", (d3.event.pageY-10)+"px")
.style("left", (d3.event.pageX+10)+"px");
}
var root_ = null;
var svg = d3.select(dom).append("svg")
.attr("width", width)
.attr("height", height)
.attr("id", 'pie')
.append("g")
.attr("transform", "translate(" + width / 2 + "," + (height / 2 + 10) + ")");
var initvalue
switch(initMeasure) {
case 'dollars':
initvalue = function(d) { return d.dollars; };
break;
case 'units':
initvalue = function(d) { return d.units; };
break;
case 'tdps':
initvalue = function(d) { return d.tdps; };
break;
}
var partition = d3.layout.partition()
.sort(null)
.value(function(d) { return d.dollars; })
.children(function(d) {return d.values});
var arc = d3.svg.arc()
.startAngle(function(d) { return Math.max(0, Math.min(2 * Math.PI, x(d.x))); })
.endAngle(function(d) { return Math.max(0, Math.min(2 * Math.PI, x(d.x + d.dx))); })
.innerRadius(function(d) { return Math.max(0, y(d.y)); })
.outerRadius(function(d) { return Math.max(0, y(d.y + d.dy)); });
// Keep track of the node that is currently being displayed as the root.
var node;
node = root;
var path = svg.datum(root).selectAll("path")
.data(partition.nodes)
.enter().append("path")
.attr("d", arc)
.attr("id", "arc")
.style("fill", function(d) { return color((d.values ? d : d.parent).key); })
.attr("stroke","grey")
.transition().duration(750).attrTween("d", arcTweenData)
.on("click", click)
.on("mouseover", mouseOverArc)
.on("mousemove", mouseMoveArc)
.on("mouseout", mouseOutArc)
.each(stash);
d3.selectAll("input").on("change", function change() {
if (this.name === 'measurement') {
var value
switch(this.value) {
case 'dollars':
value = function(d) {return d.dollars};
break;
case 'units':
value = function(d) {return d.units};
break;
case 'tdps':
value = function(d) {return d.tdps};
break;
}
}
path
.data(partition.value(value).nodes)
.transition()
.duration(1000)
.attrTween("d", arcTweenData);
});
function click(d) {
node = d;
path.transition()
.duration(1000)
.attrTween("d", arcTweenZoom(d));
console.log('clicked: ', d.key)
}
d3.select(self.frameElement).style("height", height + "px");
// Setup for switching data: stash the old values for transition.
function stash(d) {
d.x0 = d.x;
d.dx0 = d.dx;
}
// When switching data: interpolate the arcs in data space.
function arcTweenData(a, i) {
var oi = d3.interpolate({x: a.x0, dx: a.dx0}, a);
function tween(t) {
var b = oi(t);
a.x0 = b.x;
a.dx0 = b.dx;
return arc(b);
}
if (i == 0) {
// If we are on the first arc, adjust the x domain to match the root node
// at the current zoom level. (We only need to do this once.)
var xd = d3.interpolate(x.domain(), [node.x, node.x + node.dx]);
return function(t) {
x.domain(xd(t));
return tween(t);
};
} else {
return tween;
}
}
// When zooming: interpolate the scales.
function arcTweenZoom(d) {
var xd = d3.interpolate(x.domain(), [d.x, d.x + d.dx]),
yd = d3.interpolate(y.domain(), [d.y, 1]),
yr = d3.interpolate(y.range(), [d.y ? 20 : 0, radius]);
return function(d, i) {
return i
? function(t) { return arc(d); }
: function(t) { x.domain(xd(t)); y.domain(yd(t)).range(yr(t)); return arc(d); };
};
}
};
@observer
class SunburstChart extends React.Component {
constructor(props) {
super(props);
this.state = {}
}
componentDidMount() {
var dom = ReactDOM.findDOMNode(this);
createChart(dom, this.props);
}
componentWillReceiveProps(x) {
console.log('props received: ', x)
var dom = ReactDOM.findDOMNode(this);
createChart(dom, x);
}
render() {
console.log('sunburst chart rendered: ')
return (
<div>
<RadioButtonGroup name="measurement" defaultSelected="dollars">
<RadioButton
value="dollars"
label="Dollars"
/>
<RadioButton
value="units"
label="Units"
/>
<RadioButton
value="tdps"
label="Tdps"
/>
</RadioButtonGroup>
</div>
);
}
};
当组件收到道具时,我正在重绘图表。但是,我希望能够改变现有的图表。如果这不可能,那么在图表的初始加载上进行一些转换会很棒。
也;查看输入的代码行:
d3.selectAll("input").on("change", function change() {
if (this.name === 'measurement') {
var value
switch(this.value) {
case 'dollars':
value = function(d) {return d.dollars};
break;
case 'units':
value = function(d) {return d.units};
break;
case 'tdps':
value = function(d) {return d.tdps};
break;
}
}
path
.data(partition.value(value).nodes)
.transition()
.duration(1000)
.attrTween("d", arcTweenData);
});
如果我能通过道具来控制它,那将是很棒的。
非常感谢任何建议!谢谢你的阅读!
答案 0 :(得分:-1)
我将回答1.问题。
这是一个想法:
最初使用代码渲染饼图(以便d3生成带有您提供的ID的svg元素)
为饼图创建更新函数(参见d3思考连接),当组件接收到新的道具时,执行该函数而不从dom中删除饼图,但只选择你知道的id的现有svg,并指示d3更改svg dom属性for(insert,update-d3 sets)