我想扩展现有的自定义UIView
类,以便可以在应用内的多个位置使用它。该视图有一个方法可以在一个圆圈中排列多个UIButtons
。 UIButtons
的数量将根据调用方法的位置而有所不同。 UIButton的大小和圆的半径也是如此。能够(但不是必不可少的)能够在同一UIView.
哪种方式更好?将其设为category
或sub-class
?看来我可以根据this的利弊讨论来使用。但我的问题更具体。
我已经为UIColor
和UIFont
制作了类别,但到目前为止,我还没有能够通过关注Apple's documentation将此方法作为一个类别工作(我将其作为一个类方法和一个实例方法)。在我尝试将其作为subclass,
之前可以使用之前的任何人之前,无论如何,请根据我的示例 推荐更好的方法。
以下是CustomView中的方法
circleOfButtons
- (void)circleOfButtons {
screenCentre.x = CGRectGetWidth (self.bounds) / 2;
screenCentre.y = CGRectGetHeight (self.bounds) / 2;
for (int i = 1; i <= buttonCount; i++) {
radians = 2 * M_PI * i / buttonCount;
CGFloat arcStartPoint = - M_PI / 2; // first point clockwise after 12 o'clock
buttonCentre.x = screenCentre.x + radius * cos(radians + arcStartPoint);
buttonCentre.y = screenCentre.y + radius * sin(radians + arcStartPoint);
CGPoint target = CGPointMake(buttonCentre.x, buttonCentre.y);
CGFloat x = screenCentre.x - buttonSize / 2;
CGFloat y = screenCentre.y - buttonSize / 2;
CGFloat wide = buttonSize;
CGFloat high = buttonSize;
UIButton *circleButton = [[UIButton alloc] initWithFrame:CGRectMake(x, y, wide, high)];
[circleButton setTag:i];
circleButton.clipsToBounds = YES;
circleButton.layer.masksToBounds = NO;
circleButton.layer.borderWidth = 0.25f;
circleButton.layer.cornerRadius = buttonSize/2;
circleButton.layer.borderColor = [UIColor blackColor].CGColor;
circleButton.backgroundColor = UIColor.whiteColor;
[circleButton setTitle:[NSString stringWithFormat:@"%i", i] forState:UIControlStateNormal];
[self addSubview:circleButton];
// animation 1
[UIView animateWithDuration:0.5 animations:^{
circleButton.transform = CGAffineTransformMakeScale(1.0, 1.0);
circleButton.center = screenCentre;
}
completion:^(BOOL finished){}];
// animation 2
[UIView animateWithDuration:1.0f animations:^{
circleButton.transform = CGAffineTransformIdentity;
circleButton.center = target;
}
completion:^(BOOL finished){}];
}
这是CustomView
CustomView.m
#import <UIKit/UIKit.h>
#import "CustomView.h"
@implementation CustomView : UIView
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:[UIScreen mainScreen].bounds];
if (self) {
self.translatesAutoresizingMaskIntoConstraints = true;
self.backgroundColor = [UIColor lightGrayColor];
buttonCount = 5; //16;
buttonSize = 80; //41;
radius = 68; //105;
[self circleOfButtons];
}
return self;
}
CustomView.h
#import <UIKit/UIKit.h>
@interface CustomView : UIView {
CGPoint screenCentre, buttonCentre;
float radius, radians, buttonSize;
int buttonCount;
}
ViewController.m
#import "ViewController.h"
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
CGRect rect = [UIScreen mainScreen].bounds;
float statusBarHeight = [[UIApplication sharedApplication] statusBarFrame].size.height;
CGRect screenFrame = CGRectMake(0, statusBarHeight, rect.size.width, rect.size.height - statusBarHeight);
self.view = [[UIView alloc] initWithFrame: screenFrame];
CustomView *cv = [[CustomView alloc]initWithFrame:screenFrame];
[self.view addSubview:cv];
}