我试图找到一种在ES6中创建一个simili抽象类的方法。到目前为止,我尝试的所有内容总是遇到语言和/或语法的限制(也是我对原型设计的有限知识)。
基本oop ;我们声明一个类并扩展它。最后一个类必须从其超类访问一些字段和方法,但不是所有字段和方法。它也改变了公共方法......
类声明应该是一个完美的封装,所以除了这个代码之外别无其他东西(类似于命名空间)。
到目前为止,我在ES5中的实验是错误的...我真的很感激一些建议和帮助。
(function(){
// ==================================
function AbstractClass(params) {
var _myParams = params;
var _privateField = "Only AbstractClass can see me";
this.publicField = "Everybody can see me";
function privateFunc() {
// Does private stuff
}
}
AbstractClass.prototype.publicFunc = function() {
// Does public stuff
privateFunc(); // Works?
}
// ==================================
function FinalClass(params) {
// How to pass the params to the superclass?
}
FinalClass.prototype.publicFunc = function() {
// Override and calls the superclass.publicFunc()?
// How can I touch _privateField ? publicField ?
}
FinalClass.prototype = Object.create(AbstractClass.prototype);
// ==================================
var foo = new FinalClass("hello world!");
foo.publicFunc();
})();
你能告诉我这段代码有什么问题以及如何修复它吗? 奖金问题:如何正确地在ES6中做到这一点? 三重奖励:受保护的领域和方法怎么样?
谢谢。
答案 0 :(得分:3)
这实际上是一个非常好的问题,我会尽力给你一个有见地的答案......
正如我已经在Stack Overflow上解释的那样,JavaScript并不是真正的基于类的语言。它基于原型。这是一个完全不同的编程范例,您应该考虑到这一点。因此,当您在Vanilla JS中编写内容时,通常最好忘记(只是一点点)您对Java或C ++的了解。
但是,JavaScript是一种非常灵活的语言,您可以根据需要进行编程。在我看来,JavaScript编程有两种主要风格:惯用风格和经典风格。
你想要的是一个抽象类。抽象类是一个无法实例化的类,仅用作派生类的模型。如果您关心严格的封装,那么您可以在ES5中实现它:
// ==============================
// ABSTRACT "CLASS"
// ==============================
var OS = (function (n) {
// Here "name" is private because it is encapsulated in the IIFE
var name = "";
// Constructor
function OS (n) {
// If "OS" is called with "new", throw an error
if (this.constructor === OS) {
throw new Error('You cannot instantiate an abstract class!');
}
name = n;
}
// We cannot call this method directly (except with "call" or "apply") because we cannot have direct instances of "OS"
OS.prototype.boot = function () {
return name + ' is booting...';
};
// This is an abstract method. It will be in the prototype of derived objects but should be overriden to work
OS.prototype.shutdown = function () {
throw new Error('You cannot call an abstract method!');
};
// Getter for "name"
OS.prototype.getName = function () {
return name;
};
// The constructor must be returned to be public
return OS;
})();
// ==============================
// CONCRETE "CLASS"
// ==============================
var LinuxDistro = (function (name) {
// Constructor
function LinuxDistro(name) {
// Here we call the constructor of "OS" without "new", so there will not be any error
OS.call(this, name);
}
// Here "Linux Distro" inherits from "OS"
LinuxDistro.prototype = Object.create(OS.prototype);
LinuxDistro.prototype.constructor = LinuxDistro;
// Private function/method
function textTransform(str, style) {
return style === 'lowercase' ? str.toLowerCase() : str.toUpperCase();
}
// The parent method is used and overriden
LinuxDistro.prototype.boot = function () {
return OS.prototype.boot.call(this) + ' Welcome to ' + textTransform(this.getName());
};
// The abstract method is implemented
LinuxDistro.prototype.shutdown = function () {
return 'Shutting down... See you soon on ' + textTransform(this.getName());
};
// The constructor must be returned to be public
return LinuxDistro;
})();
// ==============================
// CLIENT CODE
// ==============================
var arch = new LinuxDistro('Arch Linux');
console.log(arch.getName());
console.log(arch.boot());
console.log(arch.shutdown());

现在你想要与ES6相同的东西。好的一点是ES6提供了很好的语法糖来处理类。同样,如果您关心严格的封装,您可以实现以下实现:
// ==============================
// ABSTRACT "CLASS"
// ==============================
const OS = (n => {
// Here "name" is private because it is encapsulated in the IIFE
let name = "";
class OS {
constructor(n) {
// If "OS" is called with "new", throw an error
if (new.target === OS) {
throw new Error('You cannot instantiate an abstract class!');
}
name = n;
}
// We cannot call this method directly (except with "call" or "apply") because we cannot have direct instances of "OS"
boot() {
return `${name} is booting...`;
}
// This is an abstract method. It will be in the prototype of derived objects but should be overriden to work
shutdown() {
throw new Error('You cannot call an abstract method!');
}
// Getter for "name"
get name() {
return name;
}
}
// The class must be returned to be public
return OS;
})();
// ==============================
// CONCRETE "CLASS"
// ==============================
const LinuxDistro = (name => {
// Private function/method
function textTransform(str, style) {
return style === 'lowercase' ? str.toLowerCase() : str.toUpperCase();
}
class LinuxDistro extends OS {
constructor(name) {
// Here we call the constructor of "OS" without "new", so there will not be any error
super(name);
}
// The parent method is used and overriden
boot() {
return `${super.boot()} Welcome to ${textTransform(this.name)}`;
}
// The abstract method is implemented
shutdown() {
return `Shutting down... See you soon on ${textTransform(this.name)}`;
}
}
// The class must be returned to be public
return LinuxDistro;
})();
// ==============================
// CLIENT CODE
// ==============================
const arch = new LinuxDistro('Arch Linux');
console.log(arch.name); // This is not a direct access to "name". The getter is used...
console.log(arch.boot());
console.log(arch.shutdown());

当然,这些片段并不完美,可能看起来有些可怕。但由于JavaScript的原型特性,我认为这是我们能做的最好的事情。
正如您可能看到的那样,类成员要么是私有的(感谢IIFE和闭包),要么是公共的(感谢对象是如何创建的,具有自己的属性和原型链)。如果你真的想要受保护的成员,这是另一个故事......
如果您想到了JavaScript代码的OOP模型,我建议您使用TypeScript。这比上面提供的代码更方便,可读和可维护。
最后,如果您想进一步了解如何在JavaScript中实现所有传统的OOP设计模式(尤其是GoF模式),我邀请您在GitHub上查看我的一个项目:PatternifyJS