如何在Pygame中更改图像大小?

时间:2017-03-27 12:23:44

标签: pygame

我导入的图片是:

look_1 = pygame.image.load('data\\png\\look1.png').convert_alpha()

我试图减小尺寸的是:

pygame.transform.scale()

但这似乎不是正确的做法。

3 个答案:

答案 0 :(得分:3)

您可以使用pygame.transform.scalesmoothscale并传递曲面的新宽度和高度,或pygame.transform.rotozoom并传递将乘以当前分辨率的浮点数。

import sys
import pygame as pg


pg.init()
screen = pg.display.set_mode((640, 480))

IMAGE = pg.Surface((100, 60))
IMAGE.fill(pg.Color('sienna2'))
pg.draw.circle(IMAGE, pg.Color('royalblue2'), (50, 30), 20)
# New width and height will be (50, 30).
IMAGE_SMALL = pg.transform.scale(IMAGE, (50, 30))
# Rotate by 0 degrees, multiply size by 2.
IMAGE_BIG = pg.transform.rotozoom(IMAGE, 0, 2)


def main():
    clock = pg.time.Clock()
    done = False
    while not done:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                done = True

        screen.fill(pg.Color('gray15'))
        screen.blit(IMAGE, (50, 50))
        screen.blit(IMAGE_SMALL, (50, 155))
        screen.blit(IMAGE_BIG, (50, 230))
        pg.display.flip()
        clock.tick(30)


if __name__ == '__main__':
    main()
    pg.quit()
    sys.exit()

答案 1 :(得分:3)

您必须决定是使用pygame.transform.smoothscale 还是pygame.transform.scalepygame.transform.scale 使用 最近的 像素执行快速缩放,而 pygame.transform.smoothscale 通过像素插值将表面平滑地缩放到任何大小。
使用 pygame.transform.scale() 放大 Surface 会导致锯齿状结果。缩小时会丢失信息(像素)。相比之下,pygame.transform.smoothscale 模糊了表面

pygame.transform.scale()pygame.transform.smoothscale 的用法相同。它们不缩放输入表面本身。它创建一个新表面并对新表面进行缩放“blit”。新表面由返回值返回。他们:

  1. 创建一个大小为 newSurface 的新表面 ((width, height))。
  2. Surface 缩放并复制到 newSurface
  3. 返回 newSurface
look_1 = pygame.image.load('data\\png\\look1.png').convert_alpha()
look_1 = pygame.transform.scale(look_1, (new_width, new_height)) 

look_1 = pygame.image.load('data\\png\\look1.png').convert_alpha()
look_1 = pygame.transform.smoothscale(look_1, (new_width, new_height)) 

另见Transform scale and zoom surface

最小示例: replit.com/@Rabbid76/PyGame-ScaleCenter

import pygame

class ScaleSprite(pygame.sprite.Sprite):
    def __init__(self, center, image):
        super().__init__()
        self.original_image = image
        self.image = image
        self.rect = self.image.get_rect(center = center)
        self.mode = 1
        self.grow = 0

    def update(self):
        if self.grow > 100:
            self.mode = -1
        if self.grow < 1:
            self.mode = 1
        self.grow += 1 * self.mode 

        orig_x, orig_y = self.original_image.get_size()
        size_x = orig_x + round(self.grow)
        size_y = orig_y + round(self.grow)
        self.image = pygame.transform.scale(self.original_image, (size_x, size_y))
        self.rect = self.image.get_rect(center = self.rect.center)

pygame.init()
window = pygame.display.set_mode((300, 300))
clock = pygame.time.Clock()

sprite = ScaleSprite(window.get_rect().center, pygame.image.load("Banana64.png"))
group = pygame.sprite.Group(sprite)

run = True
while run:
    clock.tick(60)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False

    group.update()

    window.fill(0)
    group.draw(window)
    pygame.display.flip()

pygame.quit()
exit()

答案 2 :(得分:1)

你可以这样做:

import pygame,sys
from pygame.locals import *
size = int(input("What is the size?"))
look_1 = pygame.image.load('data\\png\\look1.png')
win = pygame.display.set_mode((500,500),0,32)
while True:
    for event in pygame.event.get():
        if event.type==QUIT:
            pygame.quit()
            sys.exit()
    win.blit(pygame.transform.scale(look_1, (size, size)), (x, y))
    win.update()

希望能帮到你!