复制并修改画布以实现KeyListener接口,将其自身添加为自己的KeyListener,并调用setFocusable(true)以接收键盘焦点。键入键时,程序应在画布上最后一个鼠标事件的位置绘制相应的字符(请参阅KeyEvent.getKeyChar())。如果在未单击鼠标的情况下键入其他键,则将下一个字符绘制到 就像你在文本字段中输入一样,前一个的权利。再次,考虑一下你需要维持哪种状态才能做到这一点。它不一定非常完美(如果你愿意,你可以硬编码字符的宽度)。
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class Canvas05 extends JComponent implements KeyListener {
public Canvas05() {
addKeyListener(this);
setFocusable(true);
}
@Override
public void keyTyped(KeyEvent e) {
System.out.print(e.getKeyChar());
}
@Override
public void keyPressed(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
public static void main (String[] args){
Canvas05 c = new Canvas05();
JFrame frame = new JFrame("Q05");
frame.add(c);
frame.setSize(400, 400);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
答案 0 :(得分:0)
你走了。可以从MouseListener事件轻松访问mouseEvent的位置,您可以在其中声明x和y变量
MouseListener.getX()和MouseListener.getY();
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Game extends JPanel{
public static int WIDTH = 500,HEIGHT = 500;
public static char myChar = ' ';
public static Game game = new Game();
public static JFrame frame = new JFrame();
public Game() {
this.addKeyListener(new KeyListener(){
public void keyPressed(KeyEvent e) {
myChar = (char)e.getKeyCode();
repaint();
}
@Override
public void keyReleased(KeyEvent arg0) {
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
});
setFocusable(true);
}
public void paint(Graphics g){
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g.clearRect(0, 0, WIDTH, HEIGHT);
g.setColor(Color.red);
g.setFont(new Font("Cambria",Font.BOLD,30));
g.drawString(String.valueOf(myChar),100, 100);
}
public static void main(String [] args){
frame.add(game);
frame.setSize(WIDTH, HEIGHT);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}