我的Google地图上有2个数据图层:savedLayer
(用于在地图上显示/加载已保存的数据)和drawLayer
(用于在地图上绘图)。
我目前能够使用“保存”按钮在localStorage中的地图上存储绘制的多边形,然后在localStorage的地图上显示它。
我正在努力解决的问题是更新localStorage,以及之后对特定多边形所做的任何更改。让我们说你绘制3个或4个多边形(我为它们分配了唯一的ID)。如何更新localStorage中所选多边形的几何图形?我该如何删除它?我基本上想要在点击Saved后将该多边形的新更新发送到localStorage。
我知道我可以使用setgeometry
事件,而且我目前正在使用它来检测savedLayer
中的几何图形何时发生变化,但我正在努力更换旧几何与新的几何:
changedGeom = savedLayer.addListener('setgeometry', function(e) {
console.log('changed geometry for polygon #' + e.feature.getProperty('featureID'));
console.log(e.newGeometry);
});
JSFiddle - http://jsfiddle.net/h0f3ycf4
P.S。您当前可以使用鼠标右键单击从地图中删除/删除多边形。但是一旦我点击了Save,这个变化就不会反映在localStorage中。
完整JS:
var map, data, drawLayer, savedLayer, changedGeom;
var currentID = 0;
var uniqueID = function() {
return ++currentID;
}
function initMap() {
map = new google.maps.Map(document.getElementById('map'), {
center: {
lat: -33.865143,
lng: 151.209900
},
zoom: 16,
clickableIcons: false,
mapTypeId: google.maps.MapTypeId.TERRAIN,
mapTypeControl: false
});
drawLayer = new google.maps.Data({
map: map
});
savedLayer = new google.maps.Data({
map: map
});
drawLayer.setControls(['Polygon']);
drawLayer.setStyle({
editable: true,
draggable: true
});
bindDataLayerListeners(drawLayer);
savePolygons(drawLayer);
loadPolygons(savedLayer);
}
function bindDataLayerListeners(drawLayer) {
drawLayer.addListener('addfeature', function(e) {
e.feature.setProperty('featureID', uniqueID());
});
drawLayer.addListener('mouseover', function(e) {
drawLayer.revertStyle();
drawLayer.overrideStyle(e.feature, {
fillOpacity: 0.5,
editable: true,
draggable: true
});
});
}
function loadPolygons(map) {
data = JSON.parse(localStorage.getItem('geoData'));
savedLayer.forEach(function(f) {
savedLayer.remove(f);
});
savedLayer.addGeoJson(data);
savedLayer.addListener('mouseover', function(e) {
savedLayer.revertStyle();
savedLayer.overrideStyle(e.feature, {
fillOpacity: 0.5,
editable: true,
draggable: true
});
});
map.addListener('click', function() {
savedLayer.revertStyle();
});
savedLayer.addListener('rightclick', function(e) {
data = JSON.parse(localStorage.getItem('geoData'));
data.features = data.features.filter(function(feature) {
return feature.properties.featureID !== e.feature.getProperty('featureID');
});
savedLayer.remove(e.feature);
});
changedGeom = savedLayer.addListener('setgeometry', function(e) {
console.log('changed geometry for polygon #' + e.feature.getProperty('featureID'));
console.log(e.newGeometry);
});
}
function savePolygons(json) {
var btn = document.getElementById('save-edits');
btn.onclick = function() {
// if (changedGeom) {
// console.log('geometry was changed and updated');
//savedLayer.addListener('setgeometry', savePolygon);
// } else {
// if (json.features.length === 0) {
// console.log('nothing to save');
// } else {
drawLayer.toGeoJson(function(json) {
localStorage.setItem('geoData', JSON.stringify(json));
alert('Saved to localStorage');
});
// }
// }
};
}
initMap();
答案 0 :(得分:0)
我没有花费大量时间阅读您的代码,而且我没有意识到使用两层而不是一层。通过一些console.log()
语句,我意识到您始终将drawLayer
保存到localStorage
,这就是您错过保存/更新数据的原因。
我将您的jsfiddle HERE 分叉,并在savePolygons()
方法中进行了少量修改,似乎现在按预期工作了。
简而言之,我确保将drawLayer
和savedLayer
的数据保存到localStorage
,这样我们就不会错过任何内容。
仅供参考:
function savePolygons(json) {
var btn = document.getElementById('save-edits');
btn.onclick = function() {
var drawLayerData, savedLayerData;
drawLayer.toGeoJson(function(json) {
console.log('saving geo data drawLayer ...')
console.log(json);
drawLayerData = json;
if(typeof savedLayerData != 'undefined'){
json.features = json.features.concat(savedLayerData.features)
localStorage.setItem('geoData', JSON.stringify(json));
alert('Data was saved');
}
});
savedLayer.toGeoJson(function(json) {
console.log('saving geo data savedLayer ...')
console.log(json);
savedLayerData = json;
if(typeof drawLayerData != 'undefined'){
json.features = json.features.concat(drawLayerData.features)
localStorage.setItem('geoData', JSON.stringify(json));
alert('Data was saved');
}
});
};
}