我不是数学家,但我需要画一个圆圈。
我的方法是使用别人的数学计算得到圆周上的所有点,并将它们变成三角扇。
我需要顶点数组中的顶点,没有立即模式。
圆圈确实出现了。但是,当我尝试覆盖圈子时,会发生奇怪的事情。它们只出现一秒然后消失。当我将鼠标移出窗口时,一个三角形从无处伸出。
这是班级:
class circle
{
//every coordinate with have an X and Y
private:
GLfloat *_vertices;
static const float DEG2RAD = 3.14159/180;
GLfloat _scalex, _scaley, _scalez;
int _cachearraysize;
public:
circle(float scalex, float scaley, float scalez, float radius, int numdegrees)
{
//360 degrees, 2 per coordinate, 2 coordinates for center and end of triangle fan
_cachearraysize = (numdegrees * 2) + 4;
_vertices = new GLfloat[_cachearraysize];
for(int x= 2; x < (_cachearraysize-2); x = x + 2)
{
float degreeinRadians = x*DEG2RAD;
_vertices[x] = cos(degreeinRadians)*radius;
_vertices[x + 1] = sin(degreeinRadians)*radius;
}
//get the X as X of 0 and X of 180 degrees, subtract to get diameter. divide
//by 2 for radius and add back to X of 180
_vertices[0]= ((_vertices[2] - _vertices[362])/2) + _vertices[362];
//same idea for Y
_vertices[1]= ((_vertices[183] - _vertices[543])/2) + _vertices[543];
//close off the triangle fan at the same point as start
_vertices[_cachearraysize -1] = _vertices[0];
_vertices[_cachearraysize] = _vertices[1];
_scalex = scalex;
_scaley = scaley;
_scalez = scalez;
}
~circle()
{
delete[] _vertices;
}
void draw()
{
glScalef(_scalex, _scaley, _scalez);
glVertexPointer(2,GL_FLOAT, 0, _vertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, _cachearraysize);
}
};
答案 0 :(得分:2)
这是一些丑陋的代码,我会说 - 很多神奇的数字等等。
尝试类似:
struct Point {
Point(float x, float y) : x(x), y(y) {}
float x, y;
};
std::vector<Point> points;
const float step = 0.1;
const float radius = 2;
points.push_back(Point(0,0));
// iterate over the angle array
for (float a=0; a<2*M_PI; a+=step) {
points.push_back(cos(a)*radius,sin(a)*radius);
}
// duplicate the first vertex after the centre
points.push_back(points.at(1));
// rendering:
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2,GL_FLOAT,0, &points[0]);
glDrawArrays(GL_TRIANGLE_FAN,0,points.size());
您可以根据自己的喜好将其重写为课程。背后的数学很简单,不要害怕尝试去理解它。