使用Slack RTM api

时间:2017-03-10 05:29:18

标签: slack-api slack chatbot rtm

我正在遵循这里的教程https://slackapi.github.io/node-slack-sdk/bots#posting-a-message而且我为什么无法让这部分教程代码工作而感到沮丧。我复制并粘贴了本节中的代码,该代码位于

之下
var RtmClient = require('@slack/client').RtmClient;
var RTM_CLIENT_EVENTS = require('@slack/client').CLIENT_EVENTS.RTM;

var bot_token = process.env.SLACK_BOT_TOKEN || ''; //I know the problem is not here.

var rtm = new RtmClient(bot_token);
rtm.start();

var channel = "#general"; //could also be a channel, group, DM, or user ID (C1234), or a username (@don)

// you need to wait for the client to fully connect before you can send messages
rtm.on(RTM_CLIENT_EVENTS.RTM_CONNECTION_OPENED, function () {
  rtm.sendMessage("Hello!", channel);
});

由于教程代码的第一部分有效,问题肯定来自最后3行代码。据推测这是该事件的一个问题。我的错误信息是

Unhandled rejection Error
    at RTMClient.handleMessageAck [as _handleMessageAck] (/Users/mg/projects/slack_projects/games/s
lack_connect_four/node_modules/@slack/client/lib/clients/rtm/client.js:496:40)
    at RTMClient._handleWsMessageViaEventHandler (/Users/mg/projects/slack_projects/games/slack_con
nect_four/node_modules/@slack/client/lib/clients/rtm/client.js:459:12)
    at RTMClient.handleWsMessage (/Users/mg/projects/slack_projects/games/slack_connect_four/node_m
odules/@slack/client/lib/clients/rtm/client.js:419:10)
    at WebSocket.wrapper (/Users/mg/projects/slack_projects/games/slack_connect_four/node_modules/l
odash/lodash.js:4968:19)
    at emitTwo (events.js:106:13)
    at WebSocket.emit (events.js:191:7)
    at Receiver.ontext (/Users/mg/projects/slack_projects/games/slack_connect_four/node_modules/ws/
lib/WebSocket.js:841:10)
    at /Users/mg/projects/slack_projects/games/slack_connect_four/node_modules/ws/lib/Receiver.js:5
36:18
    at Receiver.applyExtensions (/Users/mg/projects/slack_projects/games/slack_connect_four/node_mo
dules/ws/lib/Receiver.js:371:5)
    at /Users/mg/projects/slack_projects/games/slack_connect_four/node_modules/ws/lib/Receiver.js:5
08:14
    at Receiver.flush (/Users/mg/projects/slack_projects/games/slack_connect_four/node_modules/ws/l
ib/Receiver.js:347:3) at Receiver.finish (/Users/mg/projects/slack_projects/games/slack_connect_four/node_modules/ws/
lib/Receiver.js:541:12)
    at Receiver.expectHandler (/Users/mg/projects/slack_projects/games/slack_connect_four/node_modu
les/ws/lib/Receiver.js:499:31)
    at Receiver.add (/Users/mg/projects/slack_projects/games/slack_connect_four/node_modules/ws/lib
/Receiver.js:103:24)
    at TLSSocket.realHandler (/Users/mg/projects/slack_projects/games/slack_connect_four/node_modul
es/ws/lib/WebSocket.js:825:20)
    at emitOne (events.js:96:13)

我真的很感激任何帮助。

3 个答案:

答案 0 :(得分:0)

可能您的机器人尚未加入#general频道。首先邀请他加入频道。

答案 1 :(得分:0)

这篇文章可能很旧,但我想分享一下这个错误的经验。我也在测试这段代码而且我正在使用私人频道。即使僵尸程序已经是该频道的成员,它也会抛出此错误。然后我尝试使用公共频道然后它经历了。我希望这会有所帮助。

答案 2 :(得分:0)

您不能使用频道名称,用户名或用户ID。请改用频道/组/ DM ID。

更改:

var channel = "#general";

收件人:

var channel = "C--------";

您可以从您的频道的网址中获取此频道ID:

https://yourworkspace.slack.com/messages/C-------/details/

并且您的漫游器必须添加到目标频道,如此处所述:

  • 在应用的设置页面上,单击导航菜单中的OAuth和权限设置项。
  • 在“作用域”部分中,添加chat:write权限作用域,然后单击“保存更改”。
  • 现在您已经更改了应用程序的范围,则需要再次安装它-屏幕顶部附近应该会出现一个黄色的横幅,告诉您单击此处重新安装应用程序。单击它,然后浏览权限授权页面。
  • 您将被重定向回OAuth&Permissions页面,在该页面的顶部您会看到您的工作区令牌-请保存此令牌以备后用。

SLACK API REFERENCE

此代码将按预期工作:

var RtmClient = require('@slack/client').RtmClient;
var CLIENT_EVENTS = require('@slack/client').CLIENT_EVENTS;

var rtm = new RtmClient('.....'); // your token
rtm.start();

let channel = 'C--------' ; //your channel

rtm.on(CLIENT_EVENTS.RTM.RTM_CONNECTION_OPENED, function () {
  rtm.sendMessage("Hello stack!", channel);
});