我画一个圆圈,只要圆圈只有一种颜色,就可以发挥得很好。但我需要有两种颜色,其中位置0为绿色,位置360为红色。位置180应该是半绿半红。
这是绘制我的圈子的代码
let center = CGPoint(x: bounds.midX, y: bounds.midY)
// Calculate the center difference between the end and start angle
let angleDiff: CGFloat = endAngle.toRads - startAngle.toRads
// Calculate how much we should draw depending on the value set
let arcLenPerValue = angleDiff / CGFloat(maxValue)
// The inner end angle some basic math is done
let innerEndAngle = arcLenPerValue * CGFloat(value) + startAngle.toRads
// The radius for style 1 is set below
// The radius for style 1 is a bit less than the outer, this way it looks like its inside the circle
var radiusIn = (max(bounds.width - outerRingWidth*2 - innerRingSpacing, bounds.height - outerRingWidth*2 - innerRingSpacing)/2) - innerRingWidth/2
// If the style is different, mae the radius equal to the outerRadius
if viewStyle >= 2 {
radiusIn = (max(bounds.width, bounds.height)/2) - (outerRingWidth/2)
}
// Start drawing
let innerPath = UIBezierPath(arcCenter: center,
radius: radiusIn,
startAngle: startAngle.toRads,
endAngle: innerEndAngle,
clockwise: true)
innerPath.lineWidth = innerRingWidth
innerPath.lineCapStyle = innerCapStyle
innerRingColor.setStroke()
innerPath.stroke()
你知道如何应用渐变吗?
答案 0 :(得分:0)
路径通常使用单一颜色绘制。
如果要使用渐变绘制路径,可以创建CAShapeLayer并将路径安装到其中,然后将该路径设置为渐变图层上的遮罩。
毫无疑问,使用Core Graphics和混合模式也可以做到这一点。