我的多边形(方形)有问题,它在旋转时变形,尝试了标准功能SetWorldTransform,但很失望。 旋转功能正常。可能,主要问题是每次旋转后的错误。
int xCenter = 105;
int yCenter = 105;
POINT pnts[5];
square()
{
pnts[0].x = 70;
pnts[0].y = 70;
pnts[1].x = 140;
pnts[1].y = 70;
pnts[2].x = 140;
pnts[2].y = 140;
pnts[3].x = 70;
pnts[3].y = 140;
pnts[4].x = 70;
pnts[4].y = 70;
}
void Drawsquare(HWND hWin)
{
HDC hdc;
HBRUSH hBrush;
HPEN hPen;
LOGBRUSH lBrush;
hdc = GetDC(hWin);
lBrush.lbStyle = BS_HOLLOW;
hBrush = CreateBrushIndirect(&lBrush);
hPen = CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
SelectObject(hdc, hBrush);
SelectObject(hdc, hPen);
Polygon(hdc, pnts, 5);
ReleaseDC(hWin, hdc);
}
void Rotate(HWND hWin)
{
HDC hdc;
RECT rect;
hdc = GetDC(hWin);
double pi = acos(-1);
double ang = 45 * pi / 180;
for(int i = 0; i < 5; i++)
{
pnts[i].x = (pnts[i].x - xCenter)*cos(ang) - (pnts[i].y - yCenter)*sin(ang) + xCenter;
pnts[i].y = (pnts[i].x - xCenter)*sin(ang) + (pnts[i].y - yCenter)*cos(ang) + yCenter;
}
GetClientRect(hWin, &rect);
ClearScreen(hdc, rect);
Drawsquare(hWin);
ReleaseDC(hWin, hdc);
}
答案 0 :(得分:2)
将您的积分存储到自定义点结构中,而不是使用此类型代替POINT进行所有逻辑运算
struct PrecisePoint
{
double x;
double y;
}
然后将它们复制到Polygon(hdc,pnts,5)之前的POINT数组中; 你可以添加如下方法:
precisePointsToPoints( PrecisePoint[] src, POINT[] dst, length);
答案 1 :(得分:1)
您的坐标被旋转为浮点数,然后强制转换为整数以存储回POINT
结构。截断误差正在累积并导致失真。