我有一个msbot聊天对话框,我想要有以下行为:
user -> get me some info about GARY
bot -> which gary, (prompt: choice options)
user -> gary peskett
bot -> sure, (hero card with gary's contact details)
我有这段代码
public class CustomerRepository
{
private IList<Customer> _customerList = new List<Customer>
{
new Customer
{
Name = "Gary Peskett"
},
new Customer
{
Name = "Gary Richards"
},
new Customer
{
Name = "Barry White"
}
};
public async Task<IEnumerable<Customer>> GetAll()
{
// usually calls a database (which is why async is on this method)
return _customerList;
}
}
public class XDialog : IDialog
{
private readonly IIntent _intent;
private readonly CustomerRepository _customerRepository;
public XDialog(IIntent intent, CustomerRepository customerRepository)
{
// An intent is decided before this point
_intent = intent;
_customerRepository = customerRepository;
}
public async Task StartAsync(IDialogContext context)
{
// // An intent can provide parameters
string name = _intent.Parameters["Name"] as string;
IEnumerable<Customer> customers = await _customerRepository.GetAll();
IList<Customer> limitedList = customers.Where(x => x.Name.Contains(name)).ToList();
if (limitedList.Any())
{
if (limitedList.Count > 1)
{
PromptDialog.Choice(context, LimitListAgain, limitedList,
"Can you specify which customer you wanted?");
}
else
{
Customer customer = limitedList.FirstOrDefault();
Finish(context, customer);
}
}
else
{
context.Done("No customers have been found");
}
}
private static async Task LimitListAgain(IDialogContext context, IAwaitable<Customer> result)
{
Customer customer = await result;
Finish(context, customer);
}
private static void Finish(IDialogContext context, Customer customer)
{
HeroCard heroCard = new HeroCard
{
Title = customer?.Name
};
context.Done(heroCard);
}
}
我发现的是,通常当我执行context.Done(STRING)然后输出给用户时,这对于结束对话非常有用。因为我想以英雄卡结束,它输出的是typename
Microsoft.Bot.Connector.HeroCard
任何人都可以帮助解释一个更好的方法来使用context.Done(R值)或者帮我回一个英雄卡来结束对话吗?
使用
调用对话框Chain.PostToChain()
.Select(msg => Task.Run(() => _intentionService.Get(msg.ChannelId, msg.From.Id, msg.Text)).Result)
.Select(intent => _actionDialogFactory.Create(intent)) // returns IDialog based on intent
.Unwrap()
.PostToUser();
答案 0 :(得分:2)
我认为问题是使用Chain
的副作用。
正如您所知,context.Done
并未将任何内容发回给用户,它只会使用提供的值结束当前对话框。
用户的帖子实际上发生在.PostToUser()
末尾的Chain
。现在,通过查看PostToUser's code,我意识到在游戏结束时,它正在执行context.PostAsync
item.ToString()
,作为context.Done
中提供的有效负载的项目1}}在这种情况下。请参阅this。
一个选项(我尚未对此进行测试)可以使用.Do
代替.PostToUser()
并手动执行PostToUserDialog所执行的操作,最后执行context.PostAsync( )创建新的IMessageActivity
并将HeroCard
添加为附件。