不能为我的生活弄清楚什么是错的(特别是这两个.js文件没有记录)但我已经在我的项目中包含了EffectComposer和BloomPass,我试图把它称为这样:
parameters = { bloomStrength: 1.3, bloomFactor: 1.0,}
var renderPass = new THREE.RenderPass(scene, camera);
var copyPass = new THREE.ShaderPass(THREE.CopyShader);
copyPass.renderToScreen = true;
composer = new THREE.EffectComposer ( renderer );
composer.addPass(renderPass);
composer.addPass(copyPass);
var effectBloom = new THREE.BloomPass ( 3, 25, 5, 256);
composer.addPass (effectBloom);
BloomPass.js会自行抛出一个错误(不在我的代码中),说明" Uncaught TypeError:无法读取属性' prototype'在BloomPass.js中未定义:76" BloomPass 76行如下:
THREE.BloomPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
我相信由于这个原因,EffectComposer也会抛出一个错误
composer.addPass(effectBloom);
行:
未捕获的TypeError:pass.setSize不是THREE.EffectComposer.addPass中的函数
pass.setSize( size.width, size.height );
知道我做错了什么吗?根据几个例子,我正确地设置了一切...... 非常感谢任何帮助!
答案 0 :(得分:1)
你应该将CopyShader放在作曲家的末尾而不是中间。这段代码适合我:
renderer.autoClear = false;
composer = new THREE.EffectComposer(renderer);
var sunRenderModel = new THREE.RenderPass(scene, camera);
var effectBloom = new THREE.BloomPass(1, 25, 5);
var sceneRenderModel = new THREE.RenderPass(scene, camera);
var effectCopy = new THREE.ShaderPass(THREE.CopyShader);
effectCopy.renderToScreen = true;
composer.addPass(sunRenderModel);
composer.addPass(effectBloom);
composer.addPass(effectCopy);