我在Main StoryBoard上创建了3个UIButtons。
当我按下" Button1"或" Button2"每个播放一个音频文件("播放器1","播放器2"。),当播放音频时,UIButton设置为selected
。
我想" Button3"连续实现多个功能。 这意味着当我按下"按钮3","播放器3"应该先玩,然后玩#1;玩家1"之后"球员2"。
然而,当我按下" Button3","播放器1"和"球员2"同时播放,因为前一个完成没有延迟。
我发现设置AVAudioPlayer的委托或使用AVQueuePlayer可以解决问题,但我发现很难进行更改。
fileprivate var player1:AVAudioPlayer?
fileprivate var player2:AVAudioPlayer?
fileprivate var player3:AVAudioPlayer?
@IBAction func pushButton1(sender: UIButton) {
audioPlayer1(url: url1)
}
@IBAction func pushButton2(sender: UIButton) {
audioPlayer2(url: url2)
}
@IBAction func pushButton3(_ sender: UIButton) {
audioPlayer3(url: url1, url2: url2, url3: url3)
}
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
if (player === player1) {
yourButton1.isSelected = false
} else if (player === player2) {
yourButton2.isSelected = false
} else if (player === player3) {
//"player 1" and "player 2" are played at same time
yourButton3.isSelected = false
player1!.play()
yourButton1.isSelected = true
player2!.play()
yourButton2.isSelected = false
}
}
func audioPlayer1(url: URL) {
do {
try player1 = AVAudioPlayer(contentsOf:url)
player1!.play()
yourButton1.isSelected = true
player1!.delegate = self
} catch {
print(error)
}
}
func audioPlayer2(url: URL) {
do {
try player2 = AVAudioPlayer(contentsOf:url)
player2!.play()
yourButton2.isSelected = true
player2!.delegate = self
} catch {
print(error)
}
}
func audioPlayer3(url: URL, url2: URL, url3: URL) {
do {
try player3 = AVAudioPlayer(contentsOf:url3)
try player1 = AVAudioPlayer(contentsOf: url1)
try player2 = AVAudioPlayer(contentsOf: url2)
player3!.play()
yourButton3.isSelected = true
player3!.delegate = self
player1!.delegate = self
} catch {
print(error)
}
}
}
更改了代码
var queue = AVQueuePlayer()
var items = [AVPlayerItem]()
override func viewDidLoad() {
super.viewDidLoad()
player1?.delegate = self
player2?.delegate = self
player3?.delegate = self
let asset1 = AVPlayerItem(url: url1)
let asset2 = AVPlayerItem(url: url2)
let asset3 = AVPlayerItem(url: url3)
let asset4 = AVPlayerItem(url: url4)
items = [asset1, asset2, asset3, asset4]
queue = AVQueuePlayer(items: items)
for item in queue.items() {
NotificationCenter.default.addObserver(self, selector: #selector(playerItemDidReachEnd(notification:)), name: .AVPlayerItemDidPlayToEndTime, object: item)
}
}
@IBAction func pushButton3(_ sender: UIButton) {
//audioPlayer3(url: url1, url2: url2)
sender.isSelected = true
queue.play()
}
func playerItemDidReachEnd(notification: NSNotification) {
if notification.object as? AVPlayerItem == items[0] {
yourButton3.isSelected = false
yourButton1.isSelected = true
}
if notification.object as? AVPlayerItem == items[1] {
yourButton1.isSelected = false
yourButton2.isSelected = true
}
if notification.object as? AVPlayerItem == items[2] {
yourButton2.isSelected = false
yourButton4.isSelected = true
//yourButton1.isSelected = true
}
if notification.object as? AVPlayerItem == items[3] {
yourButton4.isSelected = false
print("item 3")
}
答案 0 :(得分:1)
编辑:This is the method AVAudioPlayer
基本上如此:
1:只添加一名玩家,移除剩余的玩家。
2: Create an NSMutableArray
包含您要播放的对象。
3:根据按下的按钮,您可以重新排列NSMutableArray
个对象,以根据需要设置正确的顺序。 (如果你想让它变得简单,只需重新创建数组)然后开始播放数组中的firstObject
(url),将其添加到你的播放器中。
4:当玩家完成游戏时,您可以开始播放下一个对象,从NSMutableArray
以与上面相同的方式将其添加到您的播放器。
遵循上述步骤将避免让多个玩家同时玩,以及其他好处(例如避免同时加载多个网址等)
您可能需要一些变量来检查currentPlayingObject以确定下一个是哪一个,可能是int
,并检查您是否尝试从阵列加载新项目(如果它是最后一个)项目播放,以避免访问不存在的objectAtIndex时崩溃。